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Halfling

Halflings are humanoid creatures similar in shape to humans but around half their size. Halflings get along well with most other people and are known for their curiosity and tendency to collect things.

Physical Traits

Anatomy

Halflings are small in comparison with most other people, standing somewhere from 80‒100 cm tall and weighing on average between 20‒30 kg. In many ways, halflings resemble small humans and usually have the same proportions as the typical human adult. Most halflings have dark hair and eyes, regardless of their skin complexion which, although commonly ruddy in hue have a similar range to humans. Nearly all male halflings are incapable of growing true beards, though many have long sideburns.

Biology and Aging

Halflings have lifespans comparable with, but slightly longer than, humans. A halfling is typically considered an adult in their early twenties and some live into their 150s. For their small size, they are deceptively strong.

Habitat

Halflings prefer small towns and open fields. In buisy cities they are easily walked under foot. Many halflings choose a nomadic lifestyle, traveling in caravans.

Diet

Halflings are ominvorous, and take great pleasure in food.

Sapient Traits

History

Halflings immigrated to the World during the Golden Age, and lived mostly in the southern jungles of Elamdu. After the fall of the Golden Age, halflings started living a more nomadic lifestyle, developing the ways of the caravaneers. These nomidic roots have caused Halflings to be present in almost every city in the World, since they often set up smaller settlments next to large population centers. Halflings are overall well liked by others, due to their personable natures, and down to earth mentality and excelent culinary traditions.

Manerisms

Halflings are by nature joyful and friendly in their dealings with others. Because they live in a world where they are surrounded by larger creatures, halflings tend to avoid notice, often deliberately, or at the very least, act cordial towards larger peoples. Halflings appear deceptively harmless, meaning they are often beyond the notice of enemies that might otherwise pose a threat to them.   The halfling mind is practical and halflings concern themselves with their immediate surroundings. They took pleasure in simple things, with few aspiring to greatness in the same manner as humans. Some halflings do become adventurers, but usually this was a practice taken up for reasons of necessity rather than personal drive.

Values and Traits

Halflings are content people, who prefer staying out of trouble. They have the following traits:
  • Stay out of trouble
  • Knows many people and has friends everywhere.
  • A love for home and hearth.

Naming Conventions

Dependent on culture. Halfling takes many words from other languages, so names tend to have a wide spectrum.

Beauty/Gender Ideals

Halfling hairstyles are often complex, with strands woven together or braided. Although halflings have an affinity for collecting valuables, they did not prefer to wear these on their person, instead preferring more comfortable clothing.

Relationship Ideals

Because of their love for home and family, halflings made loyal and courageous allies, willing to put their own lives at risk for the sake of others.

Ancestry Traits

Size
Small
Speed
25 ft. walking
Ancestral Language
Halfling
Blessed by Fate
You can add your proficiency moddifier to Luck rolls.
Brave
You have Advantage on saving throws you make to avoid or end the Frightened condition.
Halfling Nimbleness
You can move through the space of any creature that is a size larger than you, but you can't stop in the same space.
Lucky
When you roll a 1 on the d20 of a D20 Test, you can reroll the die, and you must use the new roll.
Naturally Stealthy
You can take the Hide action as a Bonus Action, and are hidden when you are obscured by a creature that is at least one size larger than you.
Second Chance
When a creature you can see hits you with an attack roll, you can use your reaction to force that creature to reroll. Once you use this ability, you can't use it again until you roll initiative at the start of combat or until you finish a short or long rest.

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