Goblin
Goblins are a small and numerous people originating from the Feywylde, now a common sight throughout Dunia.
Size
Small
Speed
30 ft. walking
Darkvision
60 ft.
Ancestral Language
Goblinoid
Fey Ancestry
You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Fury of the Small
Deal your proficency bonus as extra damage against a creature with an attack or a spell and the creature's size is larger than yours. You can use this trait a number of times equal to your proficiency bonus, regaining all expended uses when you finish a Short or Long Rest, and you can use it no more than once per turn.
Hound Master
You have proficiency in Animal Handling, and can use a dog, wolf, worg, or similar as a mount.
Nimble Escape
You can take the Disengage or Hide action as a bonus action on each of your turns.
Survival Instinct
When in half cover, it counts as 3/4 cover
Physical Traits
Anatomy
Goblins are small, squat creatures about 3 to 4 feet tall with pointed ears and equally pointy teeth. They have jet black hair and sometimes vary through deep brown and occasionally a deep grey or silver and skin that varies from hues of orange to hues of green. They have beady black eyes and flat faces. Besides that, goblins are varied creatures in their appearance and styles.Biology and Aging
Goblins are people who grow fast, live fast, and die fast. They reach ealy adulthood at age 10, and most live up to 50 years old. Goblins run at a higher metabolic rate than other people. This causes them to think and act with increased speed, and they can multitask efficiently.Habitat
Goblins live in dark forests and caves in the Wylderness. In an ubran environment, goblins will live about anywhere, capabale of addapting to most living environments.Diet
Goblins are omnivoures, and will eat about anyting.Sapient Traits
History
The early goblins migrated to the World during the Age of the Silver Kingdoms. The goblinoids came to the world to conquer a place for themselves under the watchful eye of a hateful god. Their armies were defeated, and their god was ousted from the World. The remaining goblins became nomadic travelers until they eventually settled down in the cities and Wylderness. They are now ubiquitous in most places.Manerisms
Goblins are determined and resourceful. When one gets and idea into their head, they will try everyting they can to achieve it. Most goblins talk and act fast, having no time to sit still and consider the risks. They are always on the move, on their way to the next thing. Their quickness and tendency to multitask makes it so that other people percieve them as frantic and chaotic. Though to goblins, this is a natural and comfortable state of being.Values and Traits
Goblins are quick creatures. They have the following traits:- Multitask, never stit still.
- Always try to impress.
- Never let an opportunity go to waste.
Naming Conventions
Completely dependent on their culture. The goblin language produces shorter, gutteral names such as: Glex, Stigs, Tixort.Beauty/Gender Ideals
Dependent on culture. Goblins do not have an attractive appearance by other people's standard, so they focus more on clothing and accessories than on personal beauty.Relationship Ideals
Goblins have a tendancy to be the underdog in a relationship on behalf of their height. Many goblins try their best to be as impressive as possible to make up for their height. Goblins tend to work best with other goblins such as their families, as most other people have difficulty keeping up with their speed.Ancestry Traits
Lifespan
50 years
Average Height
1.2 m
Average Weight
25 kg
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