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Foci- Variabe Rarity

Arcane Reserve
Requires 1 slots
Requires attunement by a wizard
This staff is capable of drawing energies from the Etherial Realm to replenish the wielder's personal reserves. When the wielder uses their Arcane Recovery feature, they can increase the number of spell slot levels regained determined by the rarity of the reserve.   Twist (Uncommon). +1 spell slot level.
Braid (Rare). +2 spell slot levels.
Weave (Very-rare). +3 spell slot levels.
Tapestry (Legendary). +5 spell slot levels.
 
Metamagic Reserve
Requires 1 slots
Requires attunement by a sorcerer
This staff is capable of drawing energies from the Etherial Realm to replenish the wielder's metamagic reserves. The wielder can use an action to recover an amount of sorcery points determined by the rarity of the reserve. This ability recharges when the wielder finishes a short rest.   Twist (Uncommon). 2 sorcery points.
Braid (Rare). 4 sorcery points.
Weave (Very-rare). 6 sorcery points.
Tapestry (Legendary). 8 sorcery points.
 
Staff of the ... Weave
Requires 2 slots
The staff is designed to assist the wielder in casting their favoured school of magic. The crafter chooses one of the following Schools of Magic: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. The wielder can use the staff to cast one of their prepared spells corresponding to the chosen School of Magic without using a spell slot. The level of the prepaired spell and the level that spell is cast at are determined by the rarity of the augementation. This ability can be used once per long rest.   Major (Uncommon). Cast a 1st- or 2nd-level prepared spell at 2nd-level.
Greater (Rare). Cast a 1st- to 4th-level prepared spell at 4th-level.
Superior (Very-Rare). Cast a 1st- to 6th-level prepared spell at 6th-level.
Supreme (Legendary). Cast a 1st- to 8th-level prepared spell at 8th-level.
 
Staff of the Healer's Major Miracle
Requires 2 slots
The staff is designed to assist the wielder in casting healing magic. The wielder can use the staff to cast one of their prepared spells that restores hit points to a creature, without using a spell slot. The level of the prepaired spell and the level that spell is cast at are determined by the rarity of the augementation. This ability can be used once per long rest.   Major (Uncommon). Cast a 1st- or 2nd-level prepared spell at 2nd-level.
Greater (Rare). Cast a 1st- to 4th-level prepared spell at 4th-level.
Superior (Very-Rare). Cast a 1st- to 6th-level prepared spell at 6th-level.
Supreme (Legendary). Cast a 1st- to 8th-level prepared spell at 8th-level.
 
Reserve of Power
Requires 1 slots
Requires attunement by a Arcane, Divine, or Primal spellcaster
The wielder has one additional spellslot, based on rarity.   Major (Uncommon). 1st-level
Greater (Rare). 2nd-level
Superior (Very-Rare). 3rd-level
Supreme (Legendary). 5th-level
 
Symbol of Good Fortune
Requires 1 slots
Requires attunement by a follower of Penelope
This top of the staff is emblazend with a symbol blessed by the good fortunes of Penelope, the Fateweaver. While attuned to this symbol, the wearer gains a bonus to Luck checks and saving throws determined by the symbol's rarity.   Blessed (Uncommon). +1 bonus to AC, saving throws, and Luck checks.
Holy (Rare). +2 bonus to AC, saving throws, and Luck checks.
Divine (Very-rare). +3 bonus to AC, saving throws, and Luck checks.
Ascendant (Legendary). +3 bonus to AC. +5 bonus to saving throws and Luck checks.
 
Symbol of the Moon
Requires 1 slots
Requires attunement by folower of Cernunos
This staff glimmers softly with moonlight, its form blessed by Cernunnos, the Horned One. When the wielder casts a spell that restores hit points, the wielder can heal a number of creatures within 60 ft. for an additional amount of hit points. This effect can be triggered once per round.   Untamed (Uncommon). +1 bonus to spell save DC and spell attack rolls. Heal 1 creature for 2 plus the spell's level hit points
Feral (Rare). +2 bonus to spell save DC and spell attack rolls. Heal 2 creatures for 2 plus the spell's level hit points
Wylde (Very-rare). +3 bonus to spell save DC and spell attack. Heal 3 creatures for 2 plus the spell's level hit points
Primal (Legendary). +3 bonus to spell save DC and spell attack rolls. Heal 3 creatures for 5 plus the spell's level hit points

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