Dragonborn are the draconic progeny of the great Dragons. They live in large cities and holds serving their masters, or on their own in secluded places. They are strong of body and soul.
Physical Traits
Anatomy
Dragonborn resembled in many ways what their name suggests: humanoid dragons. Standing on average around 6 feet and 2 inches to 6 feet and 8 inches (1.9 to 2 meters), dragonborn are impressively tall with a heavy weight to match, commonly possessing a weight of 220 to 320 pounds (100 to 150 kilograms). Dragonborn feet end with three strong talon-like claws with a fourth claw in the back, while their hands are similar with three claws with a thumb replacing the rear claw. A dragonborn's head featured a blunt snout, a strong brow, and reptilian frills on the cheeks and ears. On the back of the head, a crest of hornlike scales formed what resembled a mess of ropy hair. Dragonborn eyes were usually red or gold in hue.
Biology and Aging
Dragonborn have neither sex nor gender, and are unable to conventionally reproduce. Dragonborn are created by a Dragon splitting of part of their soul and forming it into a new sapient being. Dragonborn are able to produce children in this same way, provided they have a powerful enough soul that they are able to split.
Habitat
Dragonborn live in different habitats, depending on their subtype. Underground for red dragonborn, in forests for green dragonborn, in cities for gold dragonborn etc.
Diet
Dragonborn are carnivoures, and eat only meat, although they can subsitst on far less food than an average humanoid.
Sapient Traits
History
The Dragonborn were originally created by the dragons as their servants and soldiers. During the original invasion of the Draconic Masters the Dragonborn were the front line shock troops the dragons used to crush their enemies. After the defeat of the Draconic Masters by
Baletorix, the Great and
Loec, the Sovereign, the Dragonborn served the remaining dragons on Dunia, since they are bound by their souls to their masters. A Dragonborn can become free only if their master dies, at which point their soul is released and they become Orphaned. Metalic Dragonborn serve the Masters under the Mountain in the City of Gold, while Chromatic Dragonborn serve roaming dragons who built their lairs in the Wylderness.
Manerisms
Dragonborn are stoic and strong willed. They are the perfect servants, loyal, steadfast and honourable. Dragonborn apreciate art and beauty far more than their masters. They have static position of power due to the nature of their souls, try to find beauty and purpose in their lives by surrounding themselves with both.
Values and Traits
Dragonborn are loyal and strong. They have the following traits:
- Strong willed
- Loyal to their cause
- Follow strength, and seek it in yourself.
Naming Conventions
Dragonborn have individual names but start their name with the master they serve. Personal names are made of three syllables. The draconic language produces names such as: Lenxuar, Vichenok, Urthures.
Beauty/Gender Ideals
Dragonborn have no genders, and many of them are bad at recognising gender and gendered concepts. Though they are asexual, they deeply revere aesthetic beauty.
Relationship Ideals
Dragonborn relationships are built on strong hierarchy and dicipline. Based on the power of one's soul, it is clear who is supperior to who.
Ancestry
Size
Medium
Speed
30 ft. walking
Darkvision
No
Ancestral Language
Draconic
Dragon Hide
While you aren’t wearing armor, you can calculate your AC as 13 + your Dexterity modifier. You can use a shield and still gain this benefit.
Dragon Claws
You grow retractable claws from the tips of your fingers. Extending or retracting the claws requires no action. The claws are natural weapons, which you can use to make unarmed strikes. Your unarmed strikes deal 1d6 slashing damage on a hit, and have the Finese and Light properties.
Draconic Ancestry
Your lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as your appearance.
Dragon |
Damage Type |
Black |
Acid |
Blue |
Lightning |
Green |
Poison |
Red |
Fire |
White |
Cold |
Brass |
Fire |
Bronze |
Lightning |
Copper |
Acid |
Gold |
Fire |
Silver |
Cold |
Breath Weapon
When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes 1d10 plus your Constitution modifier damage of the type determined by your Draconic Ancestry trait. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d10 + CON), 11 (3d10 + CON), and 17 (4d10 + CON).You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Draconic Resistance
You have resistance to the damage type associated with your Draconic Ancestry
Draconic Flight
When you reach character level 5, you can channel draconic magic to give yourself temporary flight. As a Bonus Action, you sprout spectral wings on your back that last for 10 minutes or until you retract the wings (no action required) or have the Incapacitated condition. During that time, you have a Fly Speed equal to your Speed. Your wings appear to be made of the same energy as your Breath Weapon. Once you use this trait, you can't use it again until you finish a Long Rest.
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