Aasimar
Aasimar are human-based planetouched, native outsiders that have in their blood some divine, otherworldly characteristics. They were often, but not always, descended from celestials and other creatures of higher power.
While several aasimar are immediately identifiable as such, others were even less distinguishable than tieflings from their human ancestors, commonly standing out with only one unusual feature. Most aasimar had pupil-less pale white, gray, or golden eyes and silver hair, but those descended from planetars could also have emerald skin, while those descended from avoral celestials might have feathers mixed in with their hair. Those descended from ghaeles often had pearly opalescent eyes. Solar-descended aasimars often had brilliant topaz eyes instead or silvery or golden skin and those with couatl or lillend lineage most commonly had small, iridescent scales. Many aasimar also had a light covering of feathers on their shoulders, where an angel's wings might sprout.
Size
Medium
Speed
30 ft. walking
Darkvision
60 ft.
Ancestral Language
Celestial
Celestial Resistance
You have resistance to necrotic and radiant damage.
Healing Hands
As an action, you can touch a creature and roll a number of d4s equal to your Proficiency Bonus. The creature regains a number of Hit Points equal to the total rolled. Once you use this trait, you can't use it again until you finish a Long Rest.
Light Bearer
You know the Light cantrip and the Bless spell. You always have that spell prepared. You can cast it once at level 1 without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level. Charisma is your spellcasting ability for these spells.
Spiritual
You gain proficiency in the Spiritual skill.
Physical Traits
Anatomy
Aasimar bear the mark of their celestial touch through many different physical features that often varied from individual to individual. Most commonly, aasimar are very similar to humans, like tieflings and other planetouched. Nearly all aasimar are uncommonly beautiful and still, and they are often significantly taller than humans.While several aasimar are immediately identifiable as such, others were even less distinguishable than tieflings from their human ancestors, commonly standing out with only one unusual feature. Most aasimar had pupil-less pale white, gray, or golden eyes and silver hair, but those descended from planetars could also have emerald skin, while those descended from avoral celestials might have feathers mixed in with their hair. Those descended from ghaeles often had pearly opalescent eyes. Solar-descended aasimars often had brilliant topaz eyes instead or silvery or golden skin and those with couatl or lillend lineage most commonly had small, iridescent scales. Many aasimar also had a light covering of feathers on their shoulders, where an angel's wings might sprout.
Biology and Aging
Aasimar children grow at the same rate as humans, but develop a connection to their divine souls somewhere during ealy childhood. Divine physical characterisisics develop during teenage years. Aasimar can live for centuries, depending on their divine heritage. Not all children of Aasimar are born with the same divine traits. Their bloodlines could sometimes remain dormant for generations, reemerging after centuries.Habitat
Whether an Aasimar can blend into society depends on how visible their divine traits are. Some Aasimar choose to stay out of sight, while others embrace their divine aspect as leaders or saints.Diet
Aasimar eat diets similar to humans, but they do not require as much food since they are powered by the divine. An aasamar can go days without food or water and remain strong.Sapient Traits
History
The Aasimar are descendents of humans, and Celestials from Mount Elysium . Ever since then they have followed the Plan of Toutorix that is in their blood. An Aasimar hears the voices of gods and Celestials in their soul, and is incentiviced to follow the plans of the gods and be their agents in the Material realm.Manerisms
Aasimar children grow up around human parents and learn much of their manerisms from them. However, they have a tendency to be more mentally developed then their mortal siblings and are often wise beyond their years. Even in adulthood, aasimar are insightfull and perceptive. Their world cary with it a power that is tangeble to those around them.Values and Traits
Aasimar are wells of power that attract others towards them. They have the following traits:- An aspect of magnificence to them
- A fierce nature to protect or destroy.
- A greater purpose that they live towards.
Naming Conventions
Completely dependent on their culture. The celestial language produces alien sounding names such as: Callisto, Erathaol, ZaphkielBeauty/Gender Ideals
Dependent on culture, although aasimar tend to unconsciously alter their physical development to allign to the beauty standard of their culture.Relationship Ideals
Aasimar often care greatly for their imediate family who raised them, although their higher purpose often forces them to abandon their families in pursuit of their lofty ideals.Ancestry
Celestial Revelation
When you reach character level 3, you can transform as a Bonus Action using one of the options below (choose the option each time you transform). The transformation lasts for 1 minute or until you end it (no action required). Once you transform, you can't do so again until you finish a Long Rest. Once on each of your turns before the transformation ends, you can deal extra damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your Proficiency Bonus, and the extra damage's type is either Necrotic for Necrotic Shroud or Radiant for Heavenly Wings and Inner Radiance. Here are the transformation options: Heavenly Wings. Two spectral wings sprout from your back temporarily. Until the transformation ends, you have a Fly Speed equal to your Speed. Inner Radiance. Searing light temporarily radiates from your eyes and mouth. For the duration, you shed Bright Light in a 10-foot radius and Dim Light for an additional 10 feet, and at the end of each of your turns, each creature within 10 feet of you takes Radiant damage equal to your Proficiency Bonus. Necrotic Shroud. Your eyes briefly become pools of darkness, and flightless wings sprout from your back temporarily. Creatures other than your allies within 10 feet of you must succeed on a Charisma saving throw (DC 8 plus your Charisma modifier and Proficiency Bonus) or have the Frightened condition until the end of your next turn.
Lifespan
180 years
Average Height
1.90 m
Average Weight
70 kg
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