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Witcher Potions

The sweeping mutations a witcher goes through grant them tolerance for powerful potions. These potions are made from a wide variety of alchemical ingredients and are often reasonably easy to brew. However, they are fatally toxic to anyone who hasn’t undergone the mutations to become a witcher. In earlier days, many people died drinking witcher potions that they looted off dead witchers.
Each potion (as well as decoctions) has a toxicity. This toxicity shows how dangerous it is for a witcher to drink said potion. As long as the combined toxicities of all the potions consumed equals 100% or below there are no ill effects. If the combined toxicity goes above 100%, the witcher becomes poisoned until they lower their toxicity below 100% or make a DC:18 Endurance check, which also ends the effects of the last potion consumed. The toxicity of a potion/decoction only affects you as long as the potion/decoction does.

Name Effects Dura. Tox.
Black Blood The witcher’s blood poisons any creature that drinks it, doing 3 points of damage per round until an Endurance check, DC:20 is made. The creature is also forced to recoil 2m. 20 Rounds 25%
Blizzard +4 Reflex after killing an enemy. Further kills do not add to the bonus, which lasts until the potion duration ends. 10 Rounds 75%
Cat No penalties for darkness or dim light. You also cannot be hypnotised, and gain a +2 to see through illusions. 2 Hours 25%
Full Moon Grants you +30 temporary Health Points until the end of the duration. Full Moon potions do not stack with one another. 1/2 Hour 75%
Golden Oriole Grants immunity to poisons and neutralizes any poisons in your system. 1/2 Hour 50%
Killer Whale Increases your ability to hold your breath by half and negates sight penalties underwater.  1/2 Hour 25%
Maribor Forest Each time you gain an adrenaline die, add a second one. 15 Rounds 50%
Petri’s Filter +2 point in Spellcasting, Hex Weaving, and Ritual Crafting 15 Rounds 75%
Swallow Regenerate 3 points per round. In any round you are struck, you do not regenerate. This healing doesn’t stack with multiple uses.  20 Rounds 50%
Tawny Owl Each time you use a Recovery action to gain back STA, add an extra 2 points. 20 Rounds 50%
Thunderbolt +3 damage on physical attacks. 15 Rounds 75%
White Honey    Clears toxicity and removes all potion effects. N/A N/A

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