Witcher Potions
The sweeping mutations a witcher goes through grant them tolerance for powerful potions. These potions are made from a wide variety of alchemical ingredients and are often reasonably easy to brew. However, they are fatally toxic to anyone who hasn’t undergone the mutations to become a witcher. In earlier days, many people died drinking witcher potions that they looted off dead witchers.
Each potion (as well as decoctions) has a toxicity. This toxicity shows how dangerous it is for a witcher to drink said potion. As long as the combined toxicities of all the potions consumed equals 100% or below there are no ill effects. If the combined toxicity goes above 100%, the witcher becomes poisoned until they lower their toxicity below 100% or make a DC:18 Endurance check, which also ends the effects of the last potion consumed. The toxicity of a potion/decoction only affects you as long as the potion/decoction does.
| Name | Effects | Dura. | Tox. |
|---|---|---|---|
| Black Blood | The witcher’s blood poisons any creature that drinks it, doing 3 points of damage per round until an Endurance check, DC:20 is made. The creature is also forced to recoil 2m. | 20 Rounds | 25% |
| Blizzard | +4 Reflex after killing an enemy. Further kills do not add to the bonus, which lasts until the potion duration ends. | 10 Rounds | 75% |
| Cat | No penalties for darkness or dim light. You also cannot be hypnotised, and gain a +2 to see through illusions. | 2 Hours | 25% |
| Full Moon | Grants you +30 temporary Health Points until the end of the duration. Full Moon potions do not stack with one another. | 1/2 Hour | 75% |
| Golden Oriole | Grants immunity to poisons and neutralizes any poisons in your system. | 1/2 Hour | 50% |
| Killer Whale | Increases your ability to hold your breath by half and negates sight penalties underwater. | 1/2 Hour | 25% |
| Maribor Forest | Each time you gain an adrenaline die, add a second one. | 15 Rounds | 50% |
| Petri’s Filter | +2 point in Spellcasting, Hex Weaving, and Ritual Crafting | 15 Rounds | 75% |
| Swallow | Regenerate 3 points per round. In any round you are struck, you do not regenerate. This healing doesn’t stack with multiple uses. | 20 Rounds | 50% |
| Tawny Owl | Each time you use a Recovery action to gain back STA, add an extra 2 points. | 20 Rounds | 50% |
| Thunderbolt | +3 damage on physical attacks. | 15 Rounds | 75% |
| White Honey | Clears toxicity and removes all potion effects. | N/A | N/A |

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