Witcher Decoctions
Decoctions are much rarer among witchers; some people speculate that they were either discovered late in the age of the witchers or that the recipes were lost early on and only rediscovered recently. Decoctions allow a witcher to temporarily mutate their body even further to gain abilities based on the monster mutagen they absorb. All decoctions have a toxicity of 75% and last for 30 minutes.
| Name | Effects |
|---|---|
| Arachas | For every 10 points of ENC you have free you gain +2 SP to all locations. |
| Fiend | Your ENC is doubled. |
| Grave Hag | +2 HP regeneration for every enemy slain during combat. This health bonus lasts until the end of the combat. |
| Griffin | Every time you take more than 5 points of damage you gain +2 SP. This SP applies to all locations and stacks with itself. |
| Katakan | You gain a +3 to your roll when determining the location of a critical wound. |
| Nekker | Your mount never panics and you gain a +3 to all Ride and Athletics checks. |
| Noon Wraith | You gain immunity to Stun & Blindness and cannot be knocked prone. |
| Troll | You regenerate 5 Health Points per round. |
| Werewolf | Running for long periods of time takes no stamina. |
| Wyvern | You gain +1 damage to your next strike after a successful strike. This +1 is cumulative, and goes up with each hit until the combat ends or you take damage. |

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