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Witcher Decoctions

Decoctions are much rarer among witchers; some people speculate that they were either discovered late in the age of the witchers or that the recipes were lost early on and only rediscovered recently. Decoctions allow a witcher to temporarily mutate their body even further to gain abilities based on the monster mutagen they absorb. All decoctions have a toxicity of 75% and last for 30 minutes.

Name Effects
Arachas For every 10 points of ENC you have free you gain +2 SP to all locations.
Fiend Your ENC is doubled.
Grave Hag +2 HP regeneration for every enemy slain during combat. This health bonus lasts until the end of the combat.
Griffin Every time you take more than 5 points of damage you gain +2 SP. This SP applies to all locations and stacks with itself.
Katakan You gain a +3 to your roll when determining the location of a critical wound.
Nekker Your mount never panics and you gain a +3 to all Ride and Athletics checks.
Noon Wraith You gain immunity to Stun & Blindness and cannot be knocked prone.
Troll You regenerate 5 Health Points per round.
Werewolf Running for long periods of time takes no stamina.
Wyvern You gain +1 damage to your next strike after a successful strike. This +1 is cumulative, and goes up with each hit until the combat ends or you take damage.


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