Noble
“Well, national interest calls on one to forge difficult alliances at times. Alliances with Witchers included.”–Morvran Voorhis
Heh, spent the wars watchin’ nobles make alliances and backstab each other, while the ones that did fight got escorted to the battlefield with the best weapons and armor. Eh, s’pose that’s bein’ too harsh. Not like I haven’t met nobles I liked. Plenty of folk with noble titles and whatnot. Difference is in the ambition. ‘S like men at arms: anybody with a title’s an aristocrat but not every aristocrat’s a noble. Real nobles spend all their time improvin’ their status, winin’ and dinin’ other nobles, and provin’ their valor and whatnot.Heh, some of ‘em use their coin to gather knowledge. Interestin’ folk, always learnin’ new skills, before flittin’ to the next “passion.” Heh, got the money to do it so why not, I guess! These nobles are always lookin’ to impress with all the knowledge they got and far-off items they collect and such.Then ya got your real leaderly types. Heh, the ideal captain for any ship. After all, nobility’s supposed to lead the commoners, right? Rarely see these nobles without a few servants around ‘em, providin’ council, entertainin’ ‘em or what not. Gotta admit, they’re damned charismatic though. Heh, hard to ignore an order from a real dyed-in-the-cloth noble. Lastly, ya got your knights. Ya see, a knight ain’t the same as a man-at-arms. Hard to describe the difference but it’s in the trainin’ and in the head, I think. Knights’re cavaliers not killers. Stalwart sons of bitches, fightin’ for their countries and their houses. Expert in heavy armor and usually the best damned riders I’ve ever seen, heh.–Rodolf Kazmer
Defining Skill | Skills | Gear (Pick 5) |
Notoriety | Awareness | Esboda |
Vigor | 1 Combat Skill | Fashionable clothing |
0 | Deceit | Horse |
Magical Perks | Education | Invisible ink |
None | Grooming & Style | Jewelry |
Human Perception | Journal with a lock | |
Leadership | Makeup kit | |
Starting Coin | Persuasion | Perfume/cologne |
200 crowns x 2d6 | Riding | Secret pocket |
Average: 1200 | Social Etiquette | Writing kit |
The Dilettante | The Leader | The Knight |
Dabble | Command (WILL) | Resolute |
Each time a Noble buys a rank in Dabble, they gain two free skill points to spend. These points must be spent to buy a rank in a skill the Noble has zero ranks in and cannot raise a skill’s value beyond rank one. To buy a Difficult skill at rank 1, the Noble must spend both free points. | As an action, a Noble can command a target to perform a specific task on their next turn. If the Noble’s Command check beats a DC equal to the target’s WILLx3, the target gains a bonus to one check involved in this task equal to one-half the Noble’s Command value (minimum 1). | A Noble can add their Resolute value to their Courage and Resist Coercion checks. If they succeed a Courage or Resist Coercion check, any ally who witnesses them do so gains a bonus on their own Courage or Resist Coercion check equal to onehalf the Noble’s Resolute value (minimum 1) until the end of the scene. |
Expert Guise (EMP) | Servants | Chevalier (EMP) |
By rolling Expert Guise against a target’s Resist Coercion, the Noble can permanently convince a person of the Noble’s expertise in a specific subject. The target then defers to the Noble and the Noble gains a +3 to Deceit checks against the target when that specific topic is involved. | A Noble gains a number of servants equal to half their Servants value (minimum 1). These subjects follow the Noble’s orders to the best of their ability but must be commanded or persuaded to risk their lives. If a servant can no longer serve for any reason, the Noble can request a new one from their household be sent. | By taking an hour, a Noble can make a Chevalier check against a mount’s WILLx3 to permanently bond with it. When being ridden by the Noble, the mount’s Control Modifier is raised by half the Noble’s Chevalier value. The Noble can also lower the result of a control loss by half this value. |
Host (EMP) | Estate | Armored Buffer (REF) |
By taking a day and spending an amount of money equal to their Host value times 100, a Noble can arrange a festive gathering. While at this gathering, the Noble gains a +3 to Charisma, Seduction, and Persuasion. Anyone the Noble invites must make a Resist Coercion check against the Noble’s Host check to not attend. | A Noble personally owns an estate that consists of a main house, a stable, and a parcel of land. The Noble decides where this estate is located (within reason). The Noble serves as the land’s manager and gains benefit from it. Anyone living on the land is their subject. More details can be found on page 12. | If an enemy scores a critical wound on a Noble, the Noble can immediately make an Armored Buffer check against a DC equal to the enemy’s original Attack Check. If the Noble succeeds, they can negate the critical wound by sacrificing the armor in the hit location. The armor suffers 1d10 ablation damage per level of the critical wound to the hit location. |
Servants
Your servants are Everyman NPCs. When you generate your Servants, you can use any combination of the following Everyman NPCs: Artisans, Laborers, Entertainers, or Scholars. Your Servants do not gain I.P. and cannot improve their skills.
Deceiving Experts
If the person you are trying to convince of your expertise has more than four points in an appropriate skill, they can add their skill value to their Resist Coercion check.
Hosting a Festival
A festival is furnished with a full feast, games, and entertainment as appropriate for its function and location.
If a Noble wishes, they can voluntarily lower their Host rank when putting on a festival. The event requires less money but the DC to refuse an invitation is based on the lowered Host rank.
If the person you are trying to convince of your expertise has more than four points in an appropriate skill, they can add their skill value to their Resist Coercion check.
A festival is furnished with a full feast, games, and entertainment as appropriate for its function and location.
If a Noble wishes, they can voluntarily lower their Host rank when putting on a festival. The event requires less money but the DC to refuse an invitation is based on the lowered Host rank.
If a Noble successfully negates a critical wound with Armored Buffer, they also negate the bonus damage from the critical wound. However, standard weapon damage applies to the Noble after their armor sustains damage.
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