BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Armor Info

Armor has different values that determine how well it protects its wearer and how hindering it might be in the heat of combat. While heavy armor will always mean more protection, light armor is much more maneuverable.

Stopping Power (SP)
Stopping Power describes how much damage armor stops when struck by a weapon or attack. Head armor covers your head, torso armor your torso and arms, and leg armor your legs.

Reliability (Rel.)
Reliability describes how sturdy a shield is. This shows the number of times the shield can be used to block before it breaks.

Availability (AVAIL.)
Availability describes how easy armor of this type is to find for purchase and how often they should be encountered.
Everywhere (E): Can be found in even the smallest towns.
Common (C): Can be found in most city marketplaces.
Poor (P): Armor in an unusual or regional style. Often armor that is made in a certain location.
Rare (R): Very hard to find. Usually only in one place, or sold by one type of vendor.

Armor Enhancement (AE)
Armor Enhancement show how many enhancements and glyphs can be placed on a piece of armor.

Effect
Effect describes any inherent benefits or disadvantages of this armor’s design. Each effect has its own description, noted in the sidebars.

Encumbrance Value (EV)
Encumbrance Value describes how stiff the armor is and how hard it is to move in. This value is subtracted from your Reflex and Dexterity (minimum 1). See EV & Magic sidebar if you are a magic user.

Weight
Weight describes how heavy the armor is in kilograms.

Cost
Cost describes the usual value of the armor in Redanian crowns.
EV & Magic
There’s a reason mages wear robes. Not only is EV subtracted from your Reflex and Dexterity, it is also subtracted from your Hex Weaving, Ritual Crafting, and Spell Casting rolls to reflect the difficult of casting complex magic in stiff or heavy armor.
Resistances
Some armor comes with resistances. These resistances halve damage from certain types of attacks, after the armor’s stopping power has been subtracted. Human-made armor doesn’t usually have resistances without the use of armor enhancements, but non-human armor often does.

Comments

Please Login in order to comment!