Armor Enhancements
Armor enhancements are reinforcing parts added to a pre-existing set of armor. They are small patches rather than a large piece of armor, added to critical locations on the armor to reinforce it. Enhancements grant a bonus to stopping power as well as possibly effects and resistances to types of damage.
Different Enhancements
Enhancements are created and sold as sets. You apply an armor enhancement to every piece of armor that you are wearing at that time.
Adding & Removing
When adding enhancements to armor, you must take one full round (using Crafting Tools) and roll a Crafting roll at DC:14. If you fail, the enhancement doesn’t take and you must try again. If you succeed, the enhancement adds its bonuses and weight to the armor you apply it to. An armor enhancement can’t be removed from a set of armor by damaging or breaking the armor, but destroying the armor destroys the enhancement.
To remove an armor enhancement you must make a DC:15 Crafting check. If you fail, the armor enhancement remains on the armor. If you succeed, you remove it, and can add it to other armor.
Name | Effect | SP | B | S | P | Avail. | Weight | Cost |
---|---|---|---|---|---|---|---|---|
Chain Mail | +3 | X | X | P | 3 | 125 | ||
Dwarven | +5 | X | X | R | 3.5 | 195 | ||
Elven | +1 Stealth | +3 | X | X | R | 0.5 | 200 | |
Fiber | Bleed Resistance | +1 | E | 0.5 | 40 | |||
Hardened Leather | Fire Resistance | +2 | X | X | C | 1.5 | 130 | |
Steel | +4 | X | X | P | 3.5 | 145 | ||
Studded Leather | +2 | X | C | 1 | 80 |
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