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Izek Strazni

The Baron's Enforcer

Medium Humanoid (Human), Neutral Evil.
  • Armor Class: 14 (Studded Leather Armor)
  • Hit Points: 112 (15d8 + 45)
  • Speed: 30'
  • Proficiency: +3
STR : 18 (+4) / DEX : 15 (+2) / CON : 16 (+3) / INT : 10 / WIS : 9 (-1) / CHA : 15 (+2)
  • Skills: Intimidation +8 and Perception +2.
  • Senses: Passive Perception 12.
  • Challenge: 5 (1,800xp)
Brute. A melee weapon deals one extra die of its damage when Izek hits with it (included in the attack).

Actions

Multiattack. Izek makes two attacks with his battleaxe.

Battleaxe. Melee Weapon Attack: +7 to hit, reach 5', one target. Hit: 13 (2d8 + 4) slashing damage, or 15 (2d10 + 4) when used with two hands.

Hurl Flame. Ranged Spell Attack: +5 to hit, range 60', one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it catches fire.  

Izek's Personal Guard

Medium humanoid (human), Neutral Evil.
  • Armor Class: 16 (Chain Shirt & Shield)
  • Hit Points: 11 (2d8 + 2)
  • Speed: 30'
  • Proficiency: +2
STR : 15 (+2) / DEX : 12 (+1) / CON : 12 (+1) / INT : 10 / WIS : 12 (+1) / CHA : 10
  • Skills: Athletics +4 and Perception +3
  • Senses: Passive Perception 13.
  • Languages: Barovian & Common.
  • Challenge: 1/8 (25xp)
Piercer. Once per turn, when it hits a creature with an attack that deals piercing damage, the guard can reroll one of the attack's damage dice, and it must use the new roll. Also, when the guard scores a critical hit that deals piercing damage to a creature, the guard can roll one additional damage die when determining the extra piercing damage the target takes.

Actions

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5' or range 20/60', one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 4) piercing damage if used with two hands to make a melee attack.
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