Rada Bio-forms
The Rada have perfect control over their own biology, capable of manipulating genes, DNA and other biological factors with ease, able to have infinite control as long as they are supplied with biomass except the fact that their genetics are hardlocked to form six eyes of some form.
This all considered even with their large freedom of customization and possibility, there are some forms considered superior to the rest, or specialized in some way to gain advantages and simply designed to perform in a particular way.
These forms are varied but can all be placed in several categories to be described within the confines of this document:
Gaunt Type:
Height: 140-150cm
Weight: 50-60 kg
Much like its name implies, the Gaunt type of Rada are possessed by an eternal, ravenous sense of hunger that forces them to be violent against non-Rada bioforms, sending them into a feeding frenzy in attempts to eat them. This means that whenever released, the Gaunts will swarm the enemy and stab them to death before eating them alive.
Most gaunt variants have decreased size to increase their agility and most of their intelligence is in the same ballpark of a smart beast, but they can be controlled by standard Rada and directed as wished. Obviously having set this mindset, the Rada are often enough wily enough to disguise a regular intelligence Rada as a gaunt type and thus distracting their enemies. These troops are often thought as disposable to the Rada considering their sheer numbers and lack of sentience beyond their eternal hunger.
The rarer Gaunt types are the opposite to the small gaunt type, the Tall Gaunts are usually highly intelligent yet possess the same hunger as the small type. They are skilled assassin's driven by their hunger to only wish to feast upon key targets, manipulated to kill enemy targets. Their gaunt features yet powerful muscles would make many underestimate them as is purposed. Both of the Gaunt types are purposed towards agility and speed over sheer strength.
Tyrant Type:
Height: 4 metre +
Weight: 1 ton +
The strongest Rada bio-type in the form of sheer strength, the most compact and dense muscle tissue, the most powerful hide, scales or otherwise. Usually members of this subtype choose tails with bone mace like appendages and two tusk like horns facing forward, though they are obviously not limited to these options.
The Tyrant bioform is based on viciousness, strength and sheer brutality, with many options to aid in dealing death whether it is to increase their eye's accucaries or the strength of their claws, any Tyrant will hit harder and take hits harder than most other Rada and are usually mostly used for and picked for their efficiency in combat, or show off that herculean body.
The Tyrant type is generally available to all Rada and does not work against the users mental statistics though the high pumping adrenaline may just make the users of the type more bloodthirsty and violent, often able to forget themselves on the battlefield.
Recently on battlefields, the Collective has begun to equip them with high precision crushing claws and inbuilt heavy duty Ignis Cannons, making them into literal tanks and tank openers.
Example of the type: Tyranos
Skeith Type:
Height: 3 metre +
Weight: 600 kg +
Skeith's are perhaps the peak of what each Rada wish to be, fast, powerful and rather enduring these creatures are sheer killing machines granted by nature. Their usually purple carapace is as strong as any armour if not stronger and their scythe like talons pierce armour easily, capable of cutting down entire squads of dedicated soldiers in an instant, the Skeith type is a be all and end all Rada bio-form that is capable of performing most tasks aside from ranged weapons and is a general pathway to other bioforms, both it and the Murel type are in many ways Apex identities that would go to stray and create new sub-types of their own, fostering the evolution of the entire rada species simply by existing.
The Skeith types possess a terrifying intelligence but have also sharp animal like instincts and senses that far outweight the rest of the Rada, making themselves a terror upon all who face them. This is why the members of this type of Rada are the ones venturing out to attain more Traits for the Hivemind. In the wake of the great worms arrival, most Skeiths also became capable psychics, capable of tearing at their enemies with simply their minds.
Example of the type: Skeith
Regenerator Sub-type:
Height: 200cm
Weight: 200 kg
After Skeith's creation, a Rada biological weapon was quickly thought of and implemented. What the scientists came up with was a beast that would be numerous, mindless and could not die. The regenerators are Rada who have removed all mental skills and other thoughts, they only have one purpose, to kill. To this extent they have filled their genetic makeup with the Regeneration skill, able to regenerate indefinitely and fast, they can take entire firing squads entire salvoes without dying, instead coming back even from the dead to strike at their enemies, sharp claws and drill mouths eager to kill anything that comes their way while they scream in anger or terror as their meager weapons won't be enough to take out these monsters from their very nightmares. Due to the Regenerators lack of mental faculties, they wear collars who Rada operators guide and communicate to allies, in case only Regenerators are present.
Murel Type:
Height: 210 cm
Weight: 130 kg
The Murel type did not originally 'exist' as a Rada bio-type to be able to be picked, as it was simply the custom bio-set of Murel, the Pale Spider, the Hunter of Hunters among the prestigious Hunter organization within the Rada. However after Murel was defeated during the extinction wars, more Rada began to adapt to it and eventually it was refined and made available to all Rada to try and achieve.
The Murel type is quite simply a four armed humanoid configuration where the target can 'super charge' their body and reach speeds unthinkable for mere mortals, capable of blitzing battlefields in an instant, this feat and this type are nothing but -superhuman- and extremely dangerous. Such a burnout however does leave one extremely exhausted after going a while and sometimes these fast charging beasts may just kill themselves before the enemy can, though it can be said that the sheer speed and killing efficiency is worth any risk.
It is said to be however that Murel himself had the expert control and few after him using his configuration have been able to do the same, most users of this bio-type do not try to super-charge at all, but rather would eviscerate their enemies with his past killing potency of his stronger than diamond claws...
Example of the type: Murel the Pale Spider
Sirasion Subtype:
For the Rada, converting Sirasions was always an ardous task as the snakemen's nanobots often got in the way of the parasite infiltrating a snakeman body.
However like in many other problems, simply cloning the creatures proved more than enough to bypass this defense and Rada adapted, taking on much of the advantages of the Sirasion biology to craft quick striking, agile jungle fighters capable of leaping strikes and quick wrapping strangulations.
Their Rada creators however decided to add extra viciousness and strong bone scythes to them, spines to be able to be shot from their arms and why not just give them acid pores to be able to dig underground at a moments notice? Now that is a powerful serpent!
Necros Giants:
Height: 4 metre
Weight: 1+ tons
For the Rada, converting Necrophytes has always been an ardous task, as when converting a Necrophyte, the mushroom already inhabiting the bodies of the necrophyte react defensively, making the two parasitic creatures to engage in a biological warfare that often ends up killing the host, this apocalyptic battle happening without the awareness of the host, until his body becomes compromised fast, that is.
However the successful product... is not much better. Or it is, but the challenges of such a being, is the Necros Giant. When a Rada parasite takes on the Necrophyte after killing its Mushroom foe, the Mushroom has dealt in its death a final blow to the thriumphant parasite, which causes a biological reaction in the brain and kills it at the moment of conversion, this, causes the biomass of the necrophyte to go berserk as well as the parasite who more or less becomes brain-dead in the moment of conversion, causing it to become a massive hulking monster that will attack -everything- regardless of friend or foe with the sort of destruction and mayhem that which has not been seen. These creatures are so powerful, and so indiscriminant in their destruction that the Rada have only application for them, distraction. They throw these monsters at their enemies, or at least try to get them to stop the enemy in their tracks to deal with the horrors rather than the Rada. Of course, it is usually as a last resort, as the Necros Giants are as likely to attack the Rada than whoever they would be fighting at the time.
Radanoid:
The source of humanoids in the galaxy are vast, and so most Rada take a humanoid base from which to base themselves out of. Human like, bird like, other and of course a almost reptilian form are vastly preferred among the Rada populace, with little restrictions and many possibilities, these are the most common bio-form, seen in military soldiers and common civilians, most Rada like to play around with the settings that offer them the most freedom. Muscle density, body part generation, usually a nice tail... But as 'normal' as it may be to the Rada, even an average citizen can punch a hole in a concrete wall or eat through rock with their bare teeth. The horrors of this galaxy may just be found in the most common of places.
Sharkmen:
Height: 3-4 metre
Weight: 1+ ton
The Rada quickly distanced themselves from the faction known as the Yaku and wished for little to do with them, scrapping organizations, beliefs and other things they had found in the genetic memories of the Yaku they took over. However one stayed above all others an important part of the Rada military, the Sharkmen-bio type.
Four muscular arms, rows of sharp teeth and of course, muscle mass unlike most, these creatures can hold up cannons with their strong arms and shoot them with ease, making a frontline trooper into a tank, or tank destroyer.
Sharkmen however have small brains and do not appear too confident in singular confrontations, in battle or in civilian life and actually wish the presence of more well rounded Rada around them to make them happier. They can also smell blood in the water a mile away but they are most often not in nautical settings to use this great power.
Rada Stabmaster:
Height: 200 cm
Weight: 100 kg+
The Rada took over the Yaku and perverted and twisted the Yaku Organization S.T.A.B by implementing the Stabmasters, as a direct insult to the badgers who came before them. However these crazy, absolutely out of their mind Rada have a very similar ancestors within their very bodies: The Honey badger. These Rada do not relent to anything, or anyone, they will attack foes much bigger than them and they will not die easily, capable of shrugging off small arms fire to a point, avoid the biggest of blades and surge into combat with extreme prejudiced aggression. Of course, the insanity and animal like ferocity isn't all to them for they have been gifted one of the highest fighting potential and memories of all Rada, making them extremely dangerous forms.
The biology of the Stabmaster much like all Rada enhances their speed, their reaction timing and their strenght, all pushed to 11 and the insane willingness to commit to their attacks. Able to change on a dime from a calm, serious individual to a crazed battle crazy maniac, who willingly throws themselves on the enemy and ignites his Ignis-Gren Weapon, blowing himself up to kill all those he couldn't have otherwise. Some say that that the reckless are fools, but the Rada weaponize it to terrifying results.
Locust:
Volkos, the once the extremely intelligent and curious scientists of the Yaku Collective, the Locusts that the Rada made out of them were the extreme opposite, their originator creature was captured and Radafied to mass produce the Locusts, barely intelligent creatures that shoot at what the Hivemind calls, their rediculous numbers and their acid shots a doom of many people and destroyers of things that the Volkos would have considered precious.
They are octopus like, floating Rada capable of fast curling movements into pipes and the like, using their natural acids to assault those close and afar. Infiltration or mass shooting, their numbers allow the Rada to drown the enemy in them before they ever fight the real soldiers of the Collective, or Bashi.
Abstract Type:
While the Rada as a faction value uniformity and have a sense of order about them, there are always those who say 'Why not?' and go absolutely crazy, as the Rada are capable of transforming themselves basically into anything, anyone who does is often thought of as the Abstract type, those who do not follow the norms and instead want crazy tentacle arms, elephant trunks and other body parts that make no sense or make too much sense. While some Rada are not perhaps imaginative enough or strong enough to make of themselves too much, this type can literally become anything, even a large, eldritch god wishing to consume an entire planet.
Pseudo-Rada:
Pseudo-Rada are technically not true Rada, as they are artificially created out of Parasites, and lack true sentience, being conscious forms of bio-mass. These Pseudo Rada are used in many Rada technologies, including their bio-mechanical ships and mechs, but also in their communication systems. These rada are capable of communicating, but have no true wishes and desires and do not think or feel like a sentient being does, although they can express hunger or tiredness, or injury. They can do many things, like grow armor tissue over sections, extend the range of the Hivemind, or do other various tasks that the Rada program them for. In the shortest sense, Pseudo-Rada are bio-hardware, living computers or technology that do as the Rada will them.
Primal Rada:
Height: 2 metre
Weight: 90+ kg
The Rada are for the most part the product of a heavily industrialised and modern space age society that carefully guides and controls the path of evolution their race takes for the sake of efficiency and science. The Primal Rada however come about when this doesn't happen, when a Rada takes over a humanoid host or a beast with no hive mind to tell it what to do, when the transformation happens with no prior knowledge or intent. For the most part this is not possible on accident as all Council Worms share the genetic knowledge of their forebearers and this is transmitted during the takeover process, however because of the far spread of the Council worm and sometimes artificial means of their birth, these methods have become more common. Battlefields and planets seeded with the Council Worm, yet for whatever reason the Collective never came to pick up their sent forces... And the Primal Rada appear where these newborn have to figure it all out.
Primal Rada are often savage, extremely durable, extremely powerful and hostile as they quickly form tribes and tight knit communities, seeking to dominate their environments. The galaxy even now houses an unknowable amount of Primal Rada that the Collective has no idea about. Narganox Type: Height: 8 metre Weight: 10,000 kg The Narganox are the Rada's answer to a conventional fighter plane, instead of a machine, the Narganox are independent and self determining war beasts that move at terrifying speeds, at times blitzing even Sirasion craft in sheer speed, their wings able to send them into terrifying speeds that most creatures of blood and flesh could not be able to withstand. Wielding biological bombs and flesh ridden machine guns, the Narganox can decimate infantry and vehicles. Much like the Apexhawk used by the Navy, the Narganox is capable of engaging its enemies in melee combat, able to attack and rend apart jets in full flight, capable of careening them into their doom. Most Narganox are beastly and while intelligent, don't usually grow personalities or get personal names, though sometimes.. they do. Leaper Rada: Height: 3+ metre Weight: 400 kg+- The Leapers are a secretive and rarely seen Rada sub-type, they are gaunt and malnourished looking Rada with long, lanky limbs with a strange gait. These creatures are stealthy, capable of active camouflage that can fool even the most high tech sensory equipment as they attack from the under brush and stab through their victims. Despite their appearance, the Leaper's musculature is extremely well defined, capable of mind numbing physical feats on top of their stealthy activities, ensuring a horrifying end to their targets, as they are often used as assassin for enemy leaders or political enemies. These sadistic Rada sometimes expose themselves on purpose, letting their victims hear their low rumbling clicking sound before attacking, despite these sadistic tendencies, only a few Leaper Assassinations fail. Unborn Type: The unborn are creatures of pure ultra violence, gore and nihilism. Their aggression is so great that they are perhaps the only natural means that Radafication does not work, at all. Not because of Nanobots or internal mushrooms, the Unborn are, simply, too, angry. The brain rejects the parasite, the brain hates the parasite, and the parasite dies, out of sheer hatred. There is no real scientific way to prove that or really to explain how that would work out, it is simply how it is. The Rada and for that matter the galaxy and even the Yaku barely understood the Unborn, and so it was said that the Rada could transform and take over anyone, everyone, but the Unborn. However, there was one who succeeded. A parasite that entered an experiment studying the unborn, this Rada was called Ulthraz as it was born, the only one in existence to take over an Unborn, and receiving the creatures immense strenght with it. No one has ever since been able to replicate this feat and it is likely no one ever will, one in a trillion success that quakes the galaxy even still... Example: Ulthraz
Primal Rada are often savage, extremely durable, extremely powerful and hostile as they quickly form tribes and tight knit communities, seeking to dominate their environments. The galaxy even now houses an unknowable amount of Primal Rada that the Collective has no idea about. Narganox Type: Height: 8 metre Weight: 10,000 kg The Narganox are the Rada's answer to a conventional fighter plane, instead of a machine, the Narganox are independent and self determining war beasts that move at terrifying speeds, at times blitzing even Sirasion craft in sheer speed, their wings able to send them into terrifying speeds that most creatures of blood and flesh could not be able to withstand. Wielding biological bombs and flesh ridden machine guns, the Narganox can decimate infantry and vehicles. Much like the Apexhawk used by the Navy, the Narganox is capable of engaging its enemies in melee combat, able to attack and rend apart jets in full flight, capable of careening them into their doom. Most Narganox are beastly and while intelligent, don't usually grow personalities or get personal names, though sometimes.. they do. Leaper Rada: Height: 3+ metre Weight: 400 kg+- The Leapers are a secretive and rarely seen Rada sub-type, they are gaunt and malnourished looking Rada with long, lanky limbs with a strange gait. These creatures are stealthy, capable of active camouflage that can fool even the most high tech sensory equipment as they attack from the under brush and stab through their victims. Despite their appearance, the Leaper's musculature is extremely well defined, capable of mind numbing physical feats on top of their stealthy activities, ensuring a horrifying end to their targets, as they are often used as assassin for enemy leaders or political enemies. These sadistic Rada sometimes expose themselves on purpose, letting their victims hear their low rumbling clicking sound before attacking, despite these sadistic tendencies, only a few Leaper Assassinations fail. Unborn Type: The unborn are creatures of pure ultra violence, gore and nihilism. Their aggression is so great that they are perhaps the only natural means that Radafication does not work, at all. Not because of Nanobots or internal mushrooms, the Unborn are, simply, too, angry. The brain rejects the parasite, the brain hates the parasite, and the parasite dies, out of sheer hatred. There is no real scientific way to prove that or really to explain how that would work out, it is simply how it is. The Rada and for that matter the galaxy and even the Yaku barely understood the Unborn, and so it was said that the Rada could transform and take over anyone, everyone, but the Unborn. However, there was one who succeeded. A parasite that entered an experiment studying the unborn, this Rada was called Ulthraz as it was born, the only one in existence to take over an Unborn, and receiving the creatures immense strenght with it. No one has ever since been able to replicate this feat and it is likely no one ever will, one in a trillion success that quakes the galaxy even still... Example: Ulthraz
Transmission & Vectors
The Rada Bio-form begins by the parasite infesting a hosts brain, or when the child is still an embryo, when the parasite's mental faculties pick the traits and the DNA strain they want to form, this is then followed by the embryo or the parasite weaving an internal environment for itself or creating its body from the nutrients available.
They will be able to change the factors later if they wish, all they need to do to commit these changes is bio-mass, easily capable of adding or removing limbs depending on the need and want of the owner, no pain is inhibited in limb removal, even as bone and nerves get torn down for new ones.
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