The Druin Ethnicity in The United Realms | World Anvil

The Druin

The Druin were a highly advanced and mystical race of rabbit-eared humanoids who hailed from another dimension. They arrived in the world of the UR through a portal created by their enigmatic leader, Vespian, using the legendary sword Vellichor. This event marked the beginning of the Druin Dominion, a vast empire that once ruled over vast territories of the UR. The Druin's impact on the UR can be seen in various aspects of the realm's culture and history. For instance, many ancient ruins scattered throughout the UR bear Druin architectural motifs, characterized by intricate designs and ethereal beauty. The Druin's legacy also influenced the development of magic within the UR, with their mystical practices leaving a lasting impression on arcane studies and spellcasting.   Furthermore, the Druin were known for their unparalleled mastery of diplomacy and statecraft, which greatly influenced the development of political systems within the UR. Their concepts of governance, hierarchy, and bureaucracy served as a model for subsequent rulers and leaders, inspiring the establishment of kingdoms and empires.   Although the Druin civilization eventually declined and fell due to internal strife and external pressures, their legacy endures. Ancient texts and artifacts from the Druin era have become sought-after treasures among scholars and historians. The UR's inhabitants also celebrate various festivals and rituals that pay homage to the Druin's memory and acknowledge their profound contributions to the realm's culture and history.   While much about the Druin remains shrouded in mystery, their influence serves as a powerful reminder of the interconnectedness of the UR's past and present. The remnants of their civilization inspire wonder and curiosity, keeping their memory alive and contributing to the rich tapestry of the realm's diverse cultures and traditions.   As for Velichor - the mystical sword was lost when Vespian failed to return from an expedition into the badlands to eliminate his political rival and ensure the Druin's future.

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