The Government of Everfree (| evr̩ ˈfriː |)
Structure
Culture
The City of Everfree is a tight-knit community of a motley mix of races that look out for each other's wellbeings and welfare, as well as the general needs of the City itself. It is a place in the The Forest Flower, where any and everybody can receive Forestial Freedom for All, Forever.
Public Agenda
2. Prove the moral equality of monster-like creatures.
3. Take pride in the united community of Everfree.
Assets
The City of Everfree possesses the material resources of a variety of precious metals and underground resources from the Jagged Peaks of The Forest Flower.
Additionally, the City of Everfree have a variety of services, such as:
-A Bakery
-A Clothier
-A Stoneworks
-A Carpenter
-A Blacksmith, integrated into a Metal Refinery
-A Waterwheel
-A Research Laboratory Facility
-Various Animal Ranches and Wide Farmland
-A deep mining company
-An Escorting Service
-A Trained and Armed Military with four distinct and specialised divisions
-Various technological inventions (e.g, runestones, airships, incursion-cleansers, mining drills, alchemical brews, waystones, etc.)
-A Guild-Inn or Hotel-Questplace.
-A Professionally Trained and Well-Equipped Hospital
History
The City of Everfree is considered the Capital of the Domain of the Jagged Peaks and hence is an autonomous region owned by Citago.
Previously, the City of Everfree was an autonomous Goblin Village guarding the Keep of the Slimedragon, the sealed and original Master of the Mountain and the master of the previous Master of the Mountain, Jarl the Frost Giant.
Jarl, after losing the former Twin Jagged Peaks to the duo Ice and Red Dragon Invaders, surrendered his title of the Master of the Mountain after discovering the adventurer's Ciccero and Atago reclaimed the area by themselves. The title of Master of the Mountain is now shared by Ciccero and Atago.
From the remains of the unnamed goblin village protecting the keep, Citago Industries has established the thriving twin cities, Everfree and the Place that is Not on the Map.
Territories
Military
The City of Everfree has a strong military force that consists of four divisions:
-Asimov's Lawbringers – An escort division meant to create a safe passageway from the Oasis' Demihuman Village into the City of Everfree, at the top of the Jagged Peaks.-Epsilon-11 – A scouting division that is solely consisted of cavaliers and riders. It has the important job of scouting and reporting back dangerous threats within or surrouding the Domain of the Jagged Peaks, specifically the vicinity of the foot of the Jagged Peaks.
-Tau-5 – A defensive division in charge of keeping internal peace and enforcing homeland security within the natural walls of the City of Everfree. They can be seen stationed at the various entrances to the City of Everfree and patrolling around the town on a daily basis.
-MIU-7 – A military battalion that is in charge of fighting high-level threats. This is the largest and strongest military division of the City of Everfree.
Technological Level
The City of Everfree and the Place that is Not on the Map have relatively strong technological and scientific prowess; compared to the other towns within the Domain of the Jagged Peaks, they are the most advanced.
The City of Everfree and the Place that is Not on the Map has access to drill-technology; various runic technologies; water wheel systems; advanced manual medicinal practices and resources; platinum-tier weaponry; Incursion-cleansing weaponry and remedies, and a variety of Waystones. Most of these are accredited to Niki Skullheart's inventions and contributions to The City of Everfree.
Religion
Foreign Relations
The City of Everfree has been appointed the official capital of the Domain of the Jagged Peaks by the previous Master of the Mountain, Jarl the Frost Giant.
Everfree is on good political terms with the local Demihuman Village of the Oasis and surrounding villages within the Domain of the Jagged Peaks.
The City of Everfree's Head of Foreign Relations/ Affairs is the Kobold General, Zyn, the Blue of Everfree.
Agriculture & Industry
The City of Everfree has extremely strong agriculture as a result of Si'Thak's hard work and farmland planning. Despite being in the high and cold climates of the Jagged Peaks, the City of Everfree is able to feed its population of over a hundred for days and with excess, despite only operating for a few months.
The City of Everfree also possesses great material resources and medical care as a result of extensive investment into medicine, hospitals, forges and mines.
Trade & Transport
The City of Everfree has recently started to export their material resources, such as refined and raw ores to the Oasis through its channel of paths, escorted by the Asimov's Lawbringers Escort Division.
Infrastructure
The City of Everfree has a reliable source of freshwater from the Waterwheel and River System within the Place that is Not on the Map and the rivers that connect to a lake outside the peak.
The City of Everfree also possesses clothiers; animal ranches; wide-range farmland; a large hospital; a bakery; a local innhouse that is integrated into a guild, under the juridiction and operations of the existing government, a large bridge connecting its dual plateaus of land split by its dual river channels, and various defensive tower-stations and wooden homes.
The Place that is Not on the Map possesses a large metal refinery, integrated into a forge and blacksmith shop, alongside a stoneworks; carpenter's store; trinket store; a water wheel, large laboratory, and various Kobold Home-Dens.
Forestial Freedom For All.
The City of Everfree has recently started to export their material resources, such as refined and raw ores to the Oasis through its channel of paths, escorted by the Asimov's Lawbringers Escort Division.
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