BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Tirranon

The First Mage

Tirranon is the ancient god of magic, discipline, and the first of the elves. A creator of wonder and structure who once guided the earliest arcane traditions. Though believed to have perished long ago through the reckless ambition of his own hand, Tirranon remains revered by elvenkind as both a divine ancestor and a cautionary tale. His name is invoked not for blessings, but remembrance: a reminder that mastery without humility is destruction by another name.

Appearance

Tirranon is depicted in elven art as a tall, radiant figure clad in flowing robes of starwoven silk, his brow crowned with a circlet of shifting runes. His eyes are often shown as burning white, windows into the Weave itself, and his hands trail arcane sigils like falling embers. In more tragic portrayals, his body is cracked like shattered porcelain, leaking light, his face serene even as his form unravels into magic itself. Statues of him often include a broken staff or an open book with the final page torn away.

Dogma

Tirranon once taught that magic is discipline in motion, a shaping force that demands mastery, clarity, and restraint. He valued the pursuit of knowledge not as a means of control, but of becoming worthy to shape the world. Through order, beauty. Through structure, freedom. But in time, his own pride grew vast. His worshippers now remember his fall as a lesson: that even gods may be undone by their own brilliance. To follow Tirranon is to seek mastery, yes, but never to forget that the arcane is flame, and flame does not love its wielder.

Worship

Tirranon is still honored in elven cultures, particularly among wizards, spellwrights, and arcane scholars. His temples have become libraries, universities, or waystone shrines for traveling mages. Rituals honoring him are quiet, often involving the lighting of a single white flame and the speaking of the Seven Words of Containment, the first spell ever taught to mortal elves.     His clergy are few, their role more cultural than divine. They keep his memory alive through scholarship, magical innovation, and the ethical stewardship of arcane knowledge. Though his divine domains have been absorbed by younger gods, Myrrad, Orun, even Valmira in the realm of wild magic. His name is still carved into the foundation of every elven tower.

Relations

Tirranon was once among the oldest and most revered of gods. He worked closely with Anwhe to codify magical law and walked beside Valmira to teach spellcraft as art. He distrusted Nyxarion’s descent into obsession. After his fall, some gods grieved. Others took up the shards of his domain, mostly Myrrad who took up the mantle of god of magic. But none speak his name with derision, for Tirranon’s fall was not weakness, but brilliance left unguarded.

History

Tirranon is remembered as the First Mage, the one who drew magic from the breath of Ilyth and gave it form. From his blood, the elves were shaped, radiant, wise, and bound to magic’s call. He taught them to see the Weave not as power, but as responsibility. And for a time, all arcane knowledge passed through his hand. But Tirranon hungered to see what lay beyond the boundaries of even divine comprehension. In his final act, he cast a spell not meant for gods or mortals. A spell that could rewrite reality itself. It worked. But it unmade him.   Elves say he did not die, but became part of the magic he once commanded. His body is gone, but his echoes remain, in the stars, in forgotten runes, and in the hearts of those who remember why they must be careful. To some elves, this is pride. To others, it is mourning. To all, it is truth.
Divine Classification
New God
Religions
Alignment
Chaotic Good
Species
Elf
Honorary & Occupational Titles
  • The First Mage
  • The White Flame
  • Lord of Discipline and Magic
  • Creator of Elves
  • The Big Fairy (by Gungnir)
Children

Pathfinder Statistics

Divine Attribute: Intelligence or Wisdom
Divine Domains
  • Ambition
  • Glyph
  • Knowledge
  • Magic
Divine Font: Harm or Heal
Divine Skill: Arcana
Favored Weapon: Curve Blade
Cleric Spells: 1st: message rune, 2nd: comprehend language, 3rd: secret page

D&D 5e Statistics

Suggested Domains
  • Arcana
  • Life
  • Light
  • War

Comments

Please Login in order to comment!