Partelbendarwinden
The Golden Trickster (a.k.a. Par)
Partelbendarwinden, or Par, is the god of mischief, cleverness, joy, and unexpected wisdom. Revered as the father of all gnomes, he is a divine trickster who wields laughter like a blade and confusion like a spell. Though his antics have made him the nuisance of more solemn gods, he is loved by those who understand that a well-timed joke can mend what a thousand speeches cannot. He is the spirit of resilience wrapped in jest, the spark that dances in the eye of every gnome seeking to defy the sorrow of the Bleaching.
Appearance
Par is usually depicted as a vibrant, sprightly figure with a grin too wide and eyes too sharp. Clad in gold-stitched patchwork finery, he jingles with bells, pockets, and enchanted baubles. His long, curling moustache never droops, and his hat is said to hold infinite pranks. Though small in stature, he stands tall in presence, often shown leaping, bowing, or vanishing mid-pose. More abstract depictions show him as a laughing mask over a spiral, or a coin flipping endlessly in the air.
Dogma
Par teaches that joy is rebellion, and laughter is divine defiance. Sorrow may come, but wit survives. Trickery, when used to uplift, challenge tyrants, or bring light to gloom, is a sacred act. His faith encourages cleverness without cruelty, joy without apathy, and mischief without malice. He does not demand worship, only play. The wise fool, the laughing seer, the quiet prankster, these are his truest followers. Par believes that truth can be found in confusion, and that even the most serious soul must smile to live fully. And above all, never bore the gods.
Worship
Worship of Par is a festival wherever it is found. Gnomes build shrines with hidden compartments, talking doors, and enchanted joke scrolls. Offerings often include marbles, wind-up toys, or riddles tied to balloons. His clerics are walking jesters, illusionists, and joy-bringers who bless not with chants, but with chaos carefully wielded. His sacred writings are compiled in The Book of Unfinished Punchlines, a patchwork of stories, puns, fables, and puzzles that never ends the same way twice. His holy day is Whimsywake, a gnomish celebration when prank wars are sanctioned, pies are enchanted, and riddles are traded for favors or good fortune. It’s said that Par himself often appears during this day, disguised as a harmless fool, and sometimes as you.
Relations
Par gets along with nearly all good-aligned gods, though he often tests their patience. Aurora finds him tiresome but sincere, Ezariah tolerates his tricks because they raise the spirits of the grieving, and Kaelus and Par are legendary drinking and prank duelists. Valmira considers him kin in chaos, though she leans toward passion and he toward mirth. Even Gungnir, who claims to dislike Par’s antics, is said to have chuckled once, though he denies it. Velkareth and Ashmedai despise him for undermining fear and control. Nyxarion sees him as a parasite of beauty. Par, naturally, has carved crude jokes about them all into the walls of temples they don't even know exist yet.
History
According to gnomish legend, Partelbendarwinden sprang fully formed from a hiccup in the Feywild, the accidental joy of a joke so good it echoed across planes. From his first step, he laughed, and where his footprints fell, gnomes were born, each one wide-eyed, clever-fingered, and filled with song. But when the gnomes left the Feywild and the Bleaching began, that slow fading of wonder and color, Par made it his divine mission to keep joy alive. Not through sermons or miracles, but through the eternal act of reminding the world to smile.
To laugh in the face of sorrow. To prank despair into running away. He lives not in palaces, but in moments. In the smirk of a child, the trapdoor beneath a tyrant, and the second before a punchline lands. And if you ever hear laughter in a moment where there shouldn’t be any... Par might be nearby, making the universe just a little less serious than it wants to be.
- The Golden Trickster
- Father of Gnomes
- Jester of the Joyful Path
Pathfinder Statistics
Divine Attribute: Dexterity or Charisma
Divine Domains
- Change
- Disorientation
- Passion
- Trickery
Divine Font: Heal
Divine Skill: Deception
Favored Weapon: Shortsword
Cleric Spells: 1st: illusory disguise, 2nd: laughing fit, 6th: cursed metamorphosis
D&D Statistics
Suggested Domains
- Trickery Domain
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