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Myrrad

The Eye That Sees All

Myrrad is the god of magic and knowledge, a divine echo of a once-mortal archmage whose ambition tore him from mortal shape and scattered his essence across the Weave. Known as The Eye That Sees All, Myrrad is worshipped by those who seek mastery over magic, not through birthright or divine favor, but through discipline, risk, and sacrifice. His body is gone, his soul fragmented, but his gaze pierces everything. Every spell is a reflection of him, and every revelation a whisper from what remains of his mind.

Appearance

Myrrad is never depicted in full form, for none remains. In art, he is shown as a single radiant eye. Sometimes veined with arcane sigils, sometimes swirling with galaxies or flames. Hovering within a vortex of torn robes and trailing ink. His presence is often felt more than seen, as a pressure in the air or a flicker in candlelight when forbidden knowledge is uncovered. In more symbolic representations, he appears as a circle of broken runes surrounding a central, unblinking eye. Never closed, never sleeping.

Dogma

The god of magic teaches that the arcane is not a gift, it is a trial. It must be earned, shaped, and paid for. Knowledge is power, but only when pursued without comfort. His faithful believe that true understanding requires letting go of certainty, safety, and sometimes even the self. He does not offer wisdom freely. He challenges his followers to earn it through study, danger, and the refusal to accept ignorance. Myrrad does not reward the reckless, but neither does he favor the cautious. He blesses those who seek, regardless of whether they survive.

Worship

Worship of Myrrad is found in spell-halls, arcane libraries, and hidden sanctums devoted to research and ritual. His followers are mages, scholars, diviners, and seekers of ancient truths. His temples are built like labyrinths, not of stone, but of scrolls, lenses, and arcane devices. There is no altar, only study. Clerics and magi who serve Myrrad often wear eye-covered masks and speak in layered riddles. Symbols of their belief show that truth is not seen directly, but through layers of complexity.   His holy text is The Final Spiral, an endless codex etched in spiraling glyphs, said to have no true beginning or end. To read it is to risk glimpsing Myrrad’s broken mind and to learn truths no one should know. His sacred observance is The Unblinking Hour, held in total silence beneath the stars. On this night, spellcasters attempt a single spell beyond their current limits, not to succeed, but to understand what it would cost to do so.

Relations

Although Myrrad was once mortal, and though his divinity has erased most of his history, the other gods remember. Tirranon was once his idol, though now Myrrad is all that remains of that legacy. He shares a strange kinship with Orun, both having touched the edges of cosmic comprehension. He views Valmira’s passion as noise, Nyxarion’s obsession as decay, and Velkareth’s secrets as useful, but incomplete. To Aurora, he is a dangerous warning. To Ashmedai, a rival in shaping reality through contract and structure. To most, he is unreachable, not through arrogance, but because he no longer resides within linear time or thought.

History

Myrrad was once a mortal, a sorcerer or wizard whose name has been forgotten, or perhaps intentionally erased. He sought not just to command magic, but to understand it in totality. In a ritual known only as The Spiral Rite, he channeled the full force of raw, pre-divine arcana, not drawn from gods, but from the Maelstrom itself. He did not die.    But his body was obliterated, leaving only an eye, and his mind unraveled across the threads of magic that bind the planes. He became part of the Weave, but unlike Tirranon he had a sliver of physicality to anchor him to life. In doing so, transcended both mortality and form. Now, he watches from within every act of spellcasting. He sees not with pity, not with pride, but with the cold hunger of a god who gave everything for insight, and found that knowledge has no end.
Divine Classification
Ascended God
Alignment
Neutral
Species
Realm
Honorary & Occupational Titles
  • The Eye That Sees All
  • Lord of Unbound Arcane
  • The Whisper in the Maelstrom
Children

Pathfinder Statistics

Divine Attribute: Intelligence or Wisdom
Divine Domains
  • Destruction
  • Glyph
  • Knowledge
  • Magic
Divine Font: Harm or Heal
Divine Skill: Arcana
Favored Weapon: Staff
Cleric Spells: 1st: force barrage, 2nd: embed message, 3rd: levitate, 4th: flicker, 5th: telekinetic haul, 6th: wall of force, 7th: warp mind, 8th: quandary, 9th: detonate magic

D&D 5e Statistics

Suggested Domains
  • Arcana Domain
  • Knowledge Domain

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