Kaynh
The Eternal Watcher
Kaynh is the god of strength, conquest, and survival. A primal force of endurance, fury, and unrelenting vitality. Revered as the patron of orcishkind, Kaynh embodies the ceaseless struggle to endure and to dominate through merit. He is not a god of cruelty, but of challenge, a divine figure who demands that his people earn every victory with blood, sweat, and pride. To orcs, Kaynh is both ancestor and judge. The one who watches every battle, every hunt, every rite, and waits to see who is worthy.
Appearance
Kaynh is depicted as a towering, beast-like god wreathed in muscle and scars, his mane wild and tangled, his tusks long and jagged. His eyes burn with a predator’s focus, not wrath, but readiness. His hands are often wrapped in hide and steel, his bare feet thundering across plains of bone and ash. His body is never shown at rest, for Kaynh never sleeps, he only watches, fights, or moves.
In symbolic art, Kaynh is represented as a howling beast crowned in flame, or a tusked mask carved into a mountain. Some tribes carve his likeness into the handles of axes, or the peaks of standing stones that face the wind.
Dogma
Kaynh teaches that might is proof, and struggle is sacred. Strength is not simply power, it is survival, the will to overcome, and the ability to rise no matter how many times the world strikes you down. Those who cannot fight must be protected. Those who will not fight must be cast aside. There is no dishonor in defeat, only in cowardice and false pride.
He values cunning as much as brawn, and patience as much as rage, for every true warrior knows when to strike, and when to wait. Kaynh’s trials are endless, and his favor must be earned again and again.
To live boldly, to fight well, and to die standing. This is the path of the god who never falls.
Worship
Kaynh is worshipped primarily among orcs and those who live by strength of arm and spirit. His shrines are carved into cliffs, bones, or the skulls of great beasts. His rituals are physical: duels, hunts, feats of endurance, and the telling of scars. His followers do not kneel, they roar, they rise, and they fight beneath the open sky.
His clergy are war-shamans, martial sages, and elders who teach both combat and culture. They brand their bodies with symbols of every battle survived, and guide their people not through sermons, but through blood-earned wisdom.
His sacred celebration is The Roaring Rite, held at the beginning of each new war-season. Warriors recount their ancestors' victories, challenge one another in ritual combat, and offer trophies from their greatest hunts, not to appease Kaynh, but to show him their worth.
Relations
Kaynh is respected by gods of battle and endurance, especially Ugur, whom he sees not as a rival, but as another eternal flame. He finds kinship with Gungnir, though their values differ. Kaynh sees honor as proof through victory, while Gungnir sees it as a code. He has no patience for gods of decadence, secrecy, or stillness. Velkareth, Xel'Vakar, and Nyxarion are enemies of his spirit, for they feed on what he would burn away.
He honors Cernius, not as an equal, but as one who protects with strength instead of hiding behind it.
Kaynh has no throne in the celestial realm. He walks. He watches. He waits.
History
According to orcish legend, Kaynh’s body was forged from bone, blood, and the roar of a dying old god of beasts. His soul was born during the first ever duel fought under an open sky. His birth is not recorded in the annals of scholars, but in the songs of fire and hunt.
It is said that after his first great kill, a sky-beast that swallowed suns, Kaynh danced across the heavens in triumph. From his mane, wild with joy, fell fleas, which fell upon the material world like sparks. Where each fell, an orc rose, fierce, wild, proud.
They were his first children. And to this day, he watches them all, through battle, through exile, through glory. He does not promise peace. He does not offer mercy. But he remembers every orc who dies standing.
- The Eternal Watcher
- Warlord of the Wild Blood
- Father of the Orcs
- Slayer of the Sky-Beast
Pathfinder Statistics
Divine Attribute: Strength or Constitution
Divine Domains
- Duty
- Might
- Protection
- Vigil
Divine Font: Harm or Heal
Divine Skill: Athletics
Favored Weapon: Greataxe
Cleric Spells: 1st: sure strike, 2nd: enlarge, 4th: weapon storm
D&D Statistics
Suggested Domains
- War Domain
Comments