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Teacher White Pelt

Teacher White Pelt - Creature 14

Medium ¦ Kholo ¦ Humanoid


Perception +21; low-light vision, scent (imprecise) 30 feet, tremorsense (imprecise) 10 feet, read lips

Languages Draconic, Druidic, Dwarven, Elven, Kholo, Mwangi, Osirian, Petran, Requian

Skills Academia Lore +25, Acrobatics +3, Arcana +27, Athletics +22 (+23 for trip and shove attempts), Crafting +23, Deception +0, Diplomacy +16, Esoteric Trivia Lore +23, Intimidation +0, Kholo Lore +21, Medicine +19, Nature +21, Occultism +25, Performance +16, Religion +21, Society +21, Stealth +19, Survival +19, Thievery +3

Str +2, Dex +3, Con +3, Int +5, Wis +3, Cha +0

Items spell book, mother and father's skulls, +2 striking handwraps, greater hat of the magi, +1 clothing, knapsack of halflingkind, anchor of aquatic exploration, robe of stone, greater librarian staff, ring of wizardry type IV


AC 32; Fort +21, Ref +21, Will +21

HP 136; Resistances Poison 7

Recognise Spell (R) Trigger A creature, trap, or object within line of sight casts a spell that Teacher White Pelt doesn't have prepared; Effect Teacher White Pelt rolls to identify the spell of up to 6th level if arcane or occult, or 4th level if primal or divine. He will always succeed, but on a critical success, he gains a +1 circumstance bonus to his saving throw or AC against it. If the spell was arcane or occult, this becomes a free action instead of a reaction.


Speed 25 feet

Melee ♦ bite +22 [+17/+12] (grapple, unarmed), Damage 2d8+4 piercing

Melee ♦ dagger +20 [+16/+12] (agile, finesse), Damage 1d4+4 piercing

Melee ♦ staff +20 [+15/+10], Damage 1d4+4 bludgeoning

Arcane Spells DC 33, attack +23; Cantrips (7th) detect magic, disrupt undead, infectious enthusiasm, mage hand, produce flame, ray of frost, shield, tame; (1st) -, -, -, -, -; (2nd) -, -, -, -, -; (3rd) -, -, -, -, -, -; (4th) -, -, -, -, -, -, -; (5th) -, -, -, -; (6th) -, -, -; (7th) -, -, -

Primal Spells DC 31, attack +21; Cantrips (7th) guidance, light, stabilize, tremor signs; (1st) -, -; (2nd) -, -; (3rd) -, -; (4th) -; (5th) -

Constant (2nd) comprehend writing; Constant (3rd) detect magic

Drain Bonded Item (F) Once per day per spell level, Teacher White Pelt restores one expended spell slot.

Quickened Casting (F) Once per day, Teacher White Pelt may cast a cantrip or spell of up to 5th level for 1 less AP, to a minimum of 1.

Cascade Bearer's Flexibility (F) Once per day, if he has not acted yet on his turn, Teacher White Pelt gains a single metamagic feat from the druid or wizard class that has a level requirement of 7 or lower.


Arcane Thesis Teacher White Pelt can spend 10 minutes to empty one of his prepared spell slots and prepare a different spell from his spellbook in its place.

Eye for Numbers See here.

Forager Teacher White Pelt cannot roll worse than a success when using Survival to Subsist. On a success, he provides subsistence living for himself and four additional creatures. On a critical success, he provides subsistence living for himself and eight additional creatures.

Forensic Acumen See here.

Poison Resistance Teacher White Pelt gains a +1 status bonus to saving throws against poisons.

Prodigious Shorthand Teacher White Pelt can Learn a Spell in 2.5 minutes per spell level, cannot roll a critical failure when doing so, and can retry 1 week later after a failure.

Root Magic During his daily preparations, Teacher White Pelt can assemble a trinket that grants one ally a +2 circumstance bonus to their first saving throw against a spell or haunt that day.

Sheltering Cave See here.

Spirit Speaker See here.

Steeped in History Teacher White Pelt gains a +1 circumstance bonus to Recall Knowledge about the Magaambya, the tenets or history of the Cascade Bearers, and members of the Cascade Bearers.

Underwater Marauder Teacher White Pelt is not off-guard while in water, and takes no penalties for using bludgeoning or slashing melee weapons in water.

Unmistakable Lore When attempting to Recall Knowledge, Teacher White Pelt cannot roll below a failure. On a critical success on Academia Lore, he gains even more information or context than usual.

Wall Jump See here.


Page image provided by Knave of Clubs.

Children

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