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Burntsoul Acolyte

Tabletop Statistics

Burntsoul Acolyte - Creature 4

NE ¦ Medium ¦ Gnoll ¦ Humanoid


Perception +7; low-light vision

Languages Abyssal, Gnoll

Skills Crafting +7, Gnoll Lore +7, Herbalism Lore +7, Medicine +9, Nature +7, Performance +10, Religion +7, Stealth +7, Survival +9

Str +1, Dex +1, Con +1, Int +1, Wis +1, Cha +4

Items Burntsoul cult robes, healer's tools, holy symbol


AC 17; Fort +7, Ref +7, Will +9

HP 38


Speed 25 feet

Melee ♦ bite +7 [+2/-3] (unarmed), Damage 1d6+1 piercing

Battle Medicine ♦ (manipulate) The Burntsoul Acolyte attempts to Treat Wounds (+9 against DC 15) and restore 2d8+5 HP to the target, or 4d8+5 on a critical success; this doesn't remove the wounded condition. The target is then temporarily immune to her Battle Medicine for 1 day. Once per day, the Burntsoul Acolyte can use Battle Medicine on a creature that's temporarily immune.

Treat Condition ♦♦ (manipulate) The Burntsoul Acolyte attempts to treat an adjacent creature's clumsy, enfeebled, or sickened condition (+9 vs the condition's DC), and reduces the value by 1 on a success, or 2 on a critical success.

Divine Spontaneous Spells DC 20; 2nd create food, enlarge, heal, shield other, spirit link (4 slots) ; 1st bless, create water, heal, spirit link (4 slots) ; Cantrips (2nd) guidance, light, prestidigitation, stabilize

Cowed and Open The Burntsoul Acolyte takes a -2 penalty on all saves against effects with the Mental trait.

Children

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