Xxcha

The reptilian Xxcha have a reputation as peaceful philosophers. Though many of them are, this ignores their equal strength as warriors and leaders. While the Xxcha were once a truly peaceful faction, the invasion and eventual scouring of one of their two homeworlds, Archon Tau, taught them to never let down their guard. Now, the Xxcha Kingdom believes in peace backed by strength, as do many individual Xxcha.

Like many species in the galaxy, the Xxcha are humanoid bipeds, although they have distinctly reptilian characteristics including scaly skin, a beaked mouth, and a ponderous, thick-boned body. They evolved in the tropical forests of their twin homeworlds, Archon Ren and Archon Tau, and although they are warm-blooded, they still quickly grow uncomfortable in cold climates. Their tough skin and physiology of dense muscle bundles and thick bones means they are incredibly resilient; many Xxcha warriors have shrugged off attacks that could have killed a member of another species.

Why Play a Xxcha?

The Xxcha have slightly lower starting experience and two characteristics at rank 1, but they trade this for having two characteristics at rank 3. This means they’re purpose-built to be more focused, although they still have enough experience for proper customization. Their high Willpower and rank in Vigilance makes them good as defensive social characters, as they’re likely to spot lies and less likely to be coerced. Their unique species ability, on the other hand, makes them good at surviving combat, so they’re powerfully defensive all around.

Many Xxcha, both within the Kingdom and without, support the Keleres and the Galactic Council. The goal of galactic unity fits with many of their cultural philosophies, so Xxcha sent from the Kingdom to serve as Keleres tend to be more enthusiastic about their tasks than those dispatched by other civilizations. However, the Xxcha are an old species with numerous colony worlds, not all of which have kept their ties to Archon Ren and Archon Tau. If you want to play a grizzled mercenary who’s seen the galaxy, a patient and considerate diplomat, or a bumbling bureaucrat who’s actually a clever spymaster, then playing an Xxcha is right for you.

Names of the Xxcha

Xxcha names traditionally include double consonants, usually at the beginning of the name. These double consonants are more forcefully pronounced than single consonants, so most Xxcha names have a hard, forceful beginning followed by a series of softer and mellower syllables. Many Xxcha have a secondary “qualifier” name that does always include a double consonant and is usually a single syllable. Many qualifier names have a descriptive meaning for the Xxcha, indicating such things as whether they are mated; what their status, age, or popularity level is; or the like. Xxcha choose these names themselves or receive them from friends and family.

Some examples include:

✦ Ccrysus
✦ Qquilar
✦ Ggrucoto Rinn
✦ Xxekir Grom

How to say Xxcha, the Conspiracy Theory

The above naming conventions mention that the double cosonant is more forcefully pronounced than its single counterpart. Considering this, it would seem that the "Xx" would be pronounced similar to the buzzing of a bee a kind of "zzzzz" sound or perhaps even more like "za". However, many individuals throughout the Imperium say the name of the species in different ways, such as a clicking sound for the "Xx" or even just pronouncing the letter "X" before the "cha". Some have theorized that only one or perhaps none of the differing species pronounce it right, and the Xxcha choose to not correct any of them in order to keep their true spoken name to themselves.

Xxcha

Starting Abilities

3
1
2
1
3
2
BR
AG
INT
CUN
WILL
PR
    • Starting Wound Threshold: 10 + Brawn
    • Starting Strain Threshold: 10 + Willpower
    • Starting Experience: 90

Special Abilities
  • Starting Skills: An Xxcha starts with one rank in Vigilance. They obtain this rank before spending experience points, and they may not increase Vigilance above rank 2 during character creation.
  • Extremely Tough: Once per session after your character is hit by an attack, you may spend a Story Point to double their soak while resolving the damage dealt by that attack. Their soak is doubled before being reduced by item qualities such as Breach or Pierce.
Source
Embers of the Imperium: 36


Cover image: by mroceannn

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