Titan

Though the Titans may appear to be massive automata, they are in fact living biomechanical beings. Made by the ancient Mahact to be the perfect servants, they have since evolved into an independent species who bear no loyalty to their creators. Instead, most of the Titans have gathered on their homeworld of Elysium to construct their own society.

Titans are all bipeds who are entirely covered in massive plates of metallic armor. Their eyes glow like photoreceptors, and their hands are massive manipulator claws. Nothing of their appearance suggests anything but machine artifice. However, their bodies are constantly living, healing, and growing, albeit slowly. Complex silicate polymers replace carbon-based tissues, a complex digestive system breaks down nonbiological materials into useful building blocks, and thick circulatory fluids carry vital minerals throughout their bodies. They sleep to give their minds a chance to rest and process, and although they do not die of natural causes, they can be killed.

Why Play a Titan?

Titans have the distinction of being the biggest and toughest playable species in Embers of the Imperium. They get a huge wound threshold, a very high Brawn, and a bigger silhouette than anyone else (the silhouette comes with its own benefits and drawbacks). They can also carry more. At the same time, they have a higher-than-average Presence, meaning they can take on social or leadership roles in a party.

It’s important to note that since Titans never stop growing, the Titans you can play are the youngest of their species. Titans get to be as big as habitant towers if they live long enough, but they tend to send the youngest and smallest of their species (who are “only” three meters tall) out into the galaxy more often than others. Part of this is practical (young Titans are still small enough to travel on spaceships and enter most buildings), and part of this is psychological (most species interact better with an individual who’s at least close to their size). Also, while most Titans have pledged allegiance to the Ul, the eldest Titan, there are some who have decided to leave their new society and make their own way in the galaxy. If you want to play a caring doctor who happens to be three meters tall, a wise warrior leader who seeks to protect their fellows, or a collector of rare flora and fauna, a Titan is the right choice for you.

Names of the Titans

When created by the Mahact, the Titans were treated as simple automatons. Now that they have awoken free of their creators, they are developing their own society from nothing. This includes their naming conventions.

Most Titans have decided to name themselves using words derived from obscure minerals. They usually take a mineral name and modify it slightly, often by adding an “ius,” “ion,” “un,” “tus,” or “ian” to the end of the name. Titans also choose titles for themselves, based on their preferred activities and to further emphasize their individualism.

Some examples include:

✦ Pyrolusius the Observer
✦ Aragonion the Destroyer
✦ Tungstantus the Gardener
✦ Iridian the Cultivator
✦ Cinnabian the Advisor
✦ Tellurian the Protector

Titan

Starting Abilities

4
1
2
1
2
3
BR
AG
INT
CUN
WILL
PR
    • Starting Wound Threshold: 14 + Brawn
    • Starting Strain Threshold: 7 + Willpower
    • Starting Experience: 60

Special Abilities
  • Starting Skills: A Titan starts with one rank in Discipline. They obtain this rank before spending experience points, and they may not increase Discipline above rank 2 during character creation.
  • Titanic: A Titan is silhouette 2 and increases their encumbrance threshold by 4.
  • Biomechanical: A Titan does not need to breathe and can survive in vacuum without protection. They do need to sleep and consume moderate amounts of silicates and other minerals to survive.
Source
Embers of the Imperium: 34


Cover image: by mroceannn

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