Saar

Without a world to call their own for thousands of years, the Saar have been a nomadic people throughout history. Only recently have they made the great Jorun Asteroid Field a home base and established themselves as members of a new Great Civilization.

Although the Saar are considered to be a voidborn species given their home in the Jorun asteroids, biologically they still have the traits of those who evolved in a planetary biosphere, although enough time spent in zero-gravity environments means they tend to have a lower muscle mass than planet-bound species. The Saar are mammalian bipeds with a thick coat of fur, front-set eyes providing binocular vision, and plenty of sharp teeth. As their appearance suggests, they are carnivorous and likely evolved from pack hunters, which could explain the clan structure their diffuse species has maintained throughout most of their history. But whatever their origins, the Saar have adapted well to their new home in the frozen rock fields of Jorun.

Why Play a Saar?

The Saar are a species with relatively simple mechanics and a lot of starting experience to play with. This provides many opportunities for customization. Their high Cunning lends itself to characters who are good at lying, noticing things, or performing tasks without being noticed. However, the extra experience means that a Saar can be built into whatever sort of character you find intriguing. Their Resourceful ability has a mechanical theme, but it can also let your character fix (or destroy) things without any skill in Mechanics at all.

Although most Saar call the Jorun Asteroid Field home, their millennia of living scattered across the galaxy means that they can be found on many worlds, and your character can be from just about anywhere. If you want to play a hardened ship captain wise to the ways of the void, a young and idealistic mechanic, or a military scout eager to right the past wrongs done to their people, playing a Saar is right for you.

Names of the Saar

Saar place a great deal of importance on families, so nearly all Saar have a family name as well as a personal name. A Saar without a family name is either famous enough to be recognized for their own achievements or has done something to estrange themself from their relatives. Most Saar names have a bit of a growling sound to them and may include a low rolling “rr” or “grr,” or a rough “gh.”

Some examples include:

✦ Elder Gurno
✦ Ragh Gavar
✦ Rowl Sarrig
✦ Gharra Mrar

Saar

Starting Abilities

1
2
2
3
2
2
BR
AG
INT
CUN
WILL
PR
    • Starting Wound Threshold: 8 + Brawn
    • Starting Strain Threshold: 9 + Willpower
    • Starting Experience: 110

Special Abilities
  • Starting Skills: A Saar starts with one rank in Astrocartography. They obtain this rank before spending experience points, and they may not increase Astrocartography above rank 2 during character creation.
  • Resourceful: Once per session, you may spend a Story Point to have your character repair one item they are engaged with as an incidental (fixing all damage and restoring it to full functionality) or have your character inflict major damage on one item they are engaged with as an incidental.
Source
Embers of the Imperium: 32


Cover image: by mroceannn

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