Human

Humans are a relatively young species on the cosmic scale, but in the years since their species discovered the mass-drive, they have spread out across the galaxy at a dizzying rate. In doing so, the species has proven itself impressively adaptable, able to merge more or less seamlessly into any number of foreign cultures. Even on Jord, its ancestral home, Humanity is amazingly diverse in form and attitude. Many xenobiologists agree that this genetic and mental adaptability has contributed greatly to their survival as a species.

Humans are mammalian bipeds who maintain the binocular vision and social tendencies of their primate ancestors, even if they’ve lost most of the body hair. Beyond their renowned versatility, their most notable traits are their physical and psychological endurance, holdovers from their origins as persistence hunters.

Most of the untold trillions of Humans scattered across the galaxy have no allegiance to or kinship with Jord, though some may feel a certain fondness for their distant kin. These Humans have instead assimilated into whichever culture has adopted them. Some societies are much more welcoming than others, but aside from some particularly xenophobic or isolated exceptions, it is rare to come to a world without at least a small population of Humanity.

Why Play a Human?

Humans are certainly one of the easiest species for players to relate to, but their real strength lies in their adaptability. While they are not particularly good at any one thing, they’re not particularly bad at anything either. This makes the Human a good starting point for just about any character idea you might have.

That flexibility carries through to the Humans in the Keleres. More than any other species, Humans serving in the Keleres can come from just about anywhere and owe allegiance to just about anyone. While players may think of Humans serving the Federation of Sol as the default, Humans may have been sent to the Keleres from nearly any Great Civilization. If you want to play a lethal Sol Spec Ops commando, a dashing space pirate, or an idealistic young recruit who believes in the mission of the Keleres, a Human is the right choice for you.

Names of the Humans

Human names tend to resemble variants of the names of the past (our present), with some subtle changes to account for the passage of time. However, thousands of years of cultural mingling means that first, last, and middle names may be taken from different cultural sources of today.

Some examples include:

✦ Jael Ducan
✦ Hiari Omar
✦ Paulo Jorginson
✦ Katarina Lunga

Human (EotI)

Starting Abilities

2
2
2
2
2
2
BR
AG
INT
CUN
WILL
PR
    • Starting Wound Threshold: 10 + Brawn
    • Starting Strain Threshold: 10 + Willpower
    • Starting Experience: 100

Special Abilities
  • Starting Skills: A Human starts with one rank in each of two non-career skills. They obtain this rank before spending experience points, and they may not increase either of those skills above rank 2 during character creation.
  • Endurance Predator: When a Human makes a check to heal strain at the end of an encounter, they heal 1 additional strain.
  • Adaptable: Once per session when your character makes a skill check, you may spend a Story Point to use any skill with the check (the check still uses the original characteristic).
Source
Embers of the Imperium: 26


Cover image: by mroceannn

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