Imperial Currency Item in The Third Imperium of Mankind. | World Anvil

Imperial Currency

"Imperial Currency:" The basic unit of legal tender in the Third Imperium is the Imperial credit. The Imperial Credit is sometimes informally known as the CRIMP (Credit Imperial). A megacredit is one million credits. Megacredits are abbreviated MCr. [1] Description (Specifications) Credit (abbreviated Cr). The common Imperial monetary unit. A hand calculator costs Cr10. For very large amounts of money, the kilocredit (abbreviated KCr) represents a total of one thousand credits, and the megacredit (abbreviated MCr) represents a total of one million credits. A ship’s boat costs MCr16. Note that the abbreviation comes first, and there are no spaces before the number. Truly large concepts for money or value are called "aryu" (for RU, resource unit).   Larger credit units (GCr or BCr for gigacredit or billion credits, and TCr for teracredit or trillion credits) are generally not used, at least for practical business matters. When talking about quantities of wealth that large, other attributes (such as location and form of the wealth) beyond sheer quantity become important enough that it is often more useful to speak of resource units.   Image Repository Checks are still used throughout Imperial Space. Imperial Currency-T5 Brannon-Boren-27-Aug-2019b.jpg Bank notes from Rhylanor. Currency-T5-Fan-Andy-Bigwood 06-Oct-2019a.jpg Currency Abbreviations Cr: Imperial Credit = 1.0 credit DCr: Decacredit = 10.0 credits KCr: Kilocredit = 1,000.0 credits MCr: Megacredit = 1,000,000.0 credits BCr: Billion credits = 1,000,000,000.0 credits GCr: Gigacredit = 1,000,000,000.0 credits TCr: Trillion credits = 1,000,000,000,000.0 credits Physical Attributes Imperial credits are almost impossible to counterfeit because of their unique method of manufacture. Plastic fibers are combined under high temperature and pressure and extruded as a rectangular bundle of great length. The different colored fibers form the pattern of the bill. It is not printed on but actually made a part of the structure of the note. The bundle is sliced to paper thinness, and a 14-digit alphanumeric (letter/number combination) is added for uniqueness.   Currency Denominations Credit bills are issued in the following denominations:   10 20 50 100 500 1,000 10,000 Plastic coins, manufactured in a similar manner in various shapes, are issued in the following denominations:   Quarter- Half- 1 5 The larger coins are often called by informal names, which reflect their value:   The "kilo" (Cr 10) The "ton" (Cr 100) The "toi" (Cr 500) The "low passage" (Cr 1,000) The "high passage" (Cr 10,000) Currency Dimensions Bills measure 75 millimeters x 125 millimeters; 1,000 bills stand 50 millimeters high and weigh 500 grams.   Imperial credits can be bulky in large quantities.   Imperial Currency Usage Sub-polities within the Imperium may and often do issue their own currency including the following:   Planetary (World) Currencies: Individual worlds may issue their own currencies, and those currencies may or may not be acceptable on other worlds. Corporate (Megacorporation) Scrip: Similarly, corporations and megacorporations may issue scrip, and its acceptance outside of the corporate environment is a matter of conjecture. However, Imperial credits are accepted everywhere in the Third Imperium and in many locations outside of it.   The Imperial credit is backed by the massed economies of the Imperium's roughly 11,000 member worlds. This has made the Imperial credit safe from the economic effects of inflation and deflation for over a thousand years.   Credits on a polity scale are typically measured in MCr or BCr:   MCr: Millions of credits or 1,000,000.00. BCr: Billions of credits or 1,000,000,000.00. Imperial Banking On sufficiently advanced worlds (TL8 or higher), transactions are usually electronic, authenticated and managed by bank servers and hand-held computers or personal comms. When traveling between systems, Traveller will need to arrange for their banking information to be sent ahead, or maintain separate accounts on the worlds that they frequent. Wandering Traveller will frequently have to resort to cash and/or tradable goods. [2]   Imperial Standard Credit Card This card is effectively a portable bank teller. A microprocessor unit tracks the account and contains information for personal identification. Made of plas-steel, the card is practically indestructible. It is nearly tamper-proof, in that most attempts to tamper with it merely result in blanking the card.   Merchants in systems with a technology level of 13 and higher accept this card. It may be used in any Imperial starport to get Imperial credits, local currency or debit cards drawn on local banks if local technology supports it. Identification information consists of a thumbprint activator and a record of the owner's retina print. The latter is checked for verification on all transactions over Cr100,000.   Only the very wealthy may obtain the Iridium Edition of the card. It contains the owner's DNA code, allowing for positive identification and unlimited reliability. Starships have been purchased on these cards.
Item type
Currency & Deeds

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