Fine Dining
As adventurers, you will often find yourselves out in the wilderness, short on good food and relying on rations. D&D 5e, however, treats those rations the same as it treats a massive three-course meal: good for one day and not much else. This Homebrew rule seeks to fix that.
Depending on the quality of the food you eat, you will receive some temporary hit points. Additionally, when attempting to cook one's own food, a Wisdom check is made and, depending on which DC you beat, a meal of that quality is produced. Certain ingredients will give bonuses or negatives to this check, based on Nature and Survival checks made to gather these ingredients.
Meals are separated into five categories. If you are purchasing these meals from an Inn or Tavern or Restaraunt, the price of a meal is usually a good gauge on which category it fits into. The DC represents the wisdom check made to cook the meal. When cooking, only one person may make a wisdom check. If a meal is fetid, each player must make a DC12 Constitution saving throw, or be Poisoned for 1 hour.
Quality | Temp HP | DC |
---|---|---|
Fetid | - | - |
Poor | 1d4 | 8 |
Modest | 1d6 | 13 |
Delicious | 1d10 | 19 |
Exquisite | 1d12 | 25 |
Ingredients are separated into the same five categories. The DC represents the Nature and Survival checks made to source the ingredients. Nature checks are made for flora and Survival for fauna. These DCs may be adjusted by the DM, depending on the environment you're in and the difficulty of sourcing ingredients there. When harvesting ingredients, each available person may make an individual check. One ingredient per person is required, or the meal will be unsatisfying and be knocked down to the next lowest quality. If the meal is both fetid and unsatisfying, each player loses 1d4 Max HP until they next eat a meal of poor or better quality, in addition to the effects of a fetid meal.
Quality | Modifier | DC |
---|---|---|
Fetid | -2 | - |
Poor | -1 | 7 |
Modest | - | 12 |
Delicious | +1 | 18 |
Exquisite | +2 | 24 |
The Temporary Hit Points these meals provide last 8 hours. Rations are effectively a poor meal, but they provide no Temporary Hit Points. If a player sourcing ingredients with a survival check beats a DC of 15, the ingredients may be kept and used again for one more meal, as long as they are used within 1d3 days of sourcing them. Alternatively, meats may be cured and preserved, if the players have access to salt, over 2d3+1 days.
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