Feature name | Feature level | Feature discription |
Sacred Strike |
1 |
Your melee or ranged attacks deal an extra 1d6 Radiant damage. |
Martyr’s Touch |
2 |
Transfer half of an ally’s wounds to yourself. |
Divine Hammer |
3 |
Your melee attacks create shockwaves, damaging enemies within 3 meters of impact. |
War armor |
4 |
Once per long rest you may give a creature and yourself as an action 4 temporary hitpoints. |
Overflowing Grace |
5 |
Once per turn at the start of each of your turns, if you do not have any temporary hit points you may gain 1 temporary hitpoints. |
Retribution Strike |
6 |
If an enemy strikes you, your next attack deals double Radiant damage. |
Judgment Call |
7 |
Once per round, mark an enemy; allies deal an additional 1d6 Radiant damage against them for 3 rounds. |
Angel’s Embrace |
8 |
Upto a number of times equal to your level per long rest you can Summon spectral wings to shield an ally, reducing damage they take by half for 2 rounds. |
Unyielding Faith |
9 |
Once per round, you can Gain resistance to all damage against one attack action. |
Rally to me |
10 |
Once per long rest, you may use this feature, doing so will cause the following effects: for the next 3 rounds at the start of your turn all allies within a 8.5 meter radius as well as yourself have there movement speed increased by 3 meters, have all temporary hit points set back to 8, and gain resistance to all damage types. |
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