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Veilborn Stalker

Str Agi Dex Ref Int Wis Fai Con Cha
3 4 2 2 -1 4 0 3 -3

Attacks

Veil-Touched Claws: Strength, Light Slashing, 2d6+3, Bleed, 1-handed, Melee
Tendril Lash: Dexterity, Heavy Bludgeoning, 2d8+2, Reach
Eye of Dread: Wisdom, Psionic, 3d6+4, Fear, Reload 1 action, Ranged 15 meter  

Bleed: Upon dealing a moderate wound or greater, it creates a wound that at the end each of the creatures turn they take 1 minor wound for 1d4 turns.

Features

Distorted Presence: Creatures within 6 meters must pass a DC 14 Wisdom check each turn or gain a -2 penalty to their attack rolls and saving throws for as long as they remain within range, as their vision distorts and their minds waver.

Aura of Decay:
Any creature that starts its turn within 3 meters of the Veilborn Stalker must pass a DC 14 Constitution saving throw or suffer a minor wound from the sickening stench of rot and decay.

Eyes of Unending Watch:
The Veilborn Stalker can see in darkness up to 30 meters, and can see through magical darkness. Its many eyes provide +10 on Perception checks.

Nightmarish Movement:
When moving, the Veilborn Stalker can pass through spaces occupied by other creatures, ignoring reaction attacks as its form flickers and distorts.

Veilbound Resilience:
Resistant to Necrotic and Psionic damage, immune to Fear effects.

Dread Manifestation
(Recharge 6 actions): Once per turn, the Veilborn Stalker can unleash a wave of pure terror. All creatures within 12 meters must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. Frightened creatures may attempt to shake off this effect at the end of each of their turns, repeating the saving throw.

Possible Common Loot

Weapons: NA
Armor:
NA
Misc:
NA
Favoured stat: Wis
Hit points:
8
Damage threshhold: 12,24,36
Proficiency bonus: +3
Movement speed: WS 7.5, SS 0, FS 1.5
Number of actions: 5
Size: Medium

Proficenties

Stealth (x2), Perception (x2), Intimidation (x3)
Description: A Veilborn Stalker stands as a twisted abomination, its flesh pale and drawn tight over elongated, human-like hands that twitch with unnatural precision. Its body is shrouded in a constantly shifting veil of darkness, the edges of which flicker like smoke in a cold wind. Numerous crimson eyes cover its form, each one never blinking, always watching. A single, larger eye dominates its head, glaring with a malevolent intelligence that seems to pierce the soul. Its back bristles with jagged, bone-like spikes, and its every movement is accompanied by a sickening crackle, as if its bones are forever breaking and resetting. It reeks of decay, a stench so potent it clings to the air long after the creature has passed. To behold it is to feel one’s sanity fray, as its ever-warping form defies the laws of reality.

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