Goblin lord
Str | Agi | Dex | Ref | Int | Wis | Fai | Con | Cha |
6 | 5 | 0 | 3 | 3 | 3 | -6 | 3 | 0 |
Attacks
Greatclub: Strength, Heavy Bludgeoning, 1D8+6+3+1d8, Break, Graze, Melee, 1Graze: On an attack miss that is not miss by greater then 5 still does a minor wound.
Break: If you criticaly hit a creature, the next attack on that creature has a +5 to its rolls against that creatures Wound threshold.
Features
Darkvision: 18 meters. while in darkness you are unable to see colour and are only able to discern shape.Goblin Resilience:+10 to saving throws against poison, and Disease
Pact Dominator: As an action he is able to make an ally move up to there movement speed, then make them perform an attack action without using their reaction.
My army, my shield: upon taking a wound you may as a reaction, instead of taking that wound grab one ally within reach of you, move that ally in front of the attack, that ally will then take the hit.
Possible Common Loot
Weapons: Greatclub: Strength, Heavy Bludgeoning, D8, Break, Graze, Melee, 1Armor: Hide(+2)
Misc: Pouch of Gold, Unused tTaps, Rotten Food, War horn
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