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Myconid

Myconids live in damp, dark environments like caves or dense forests, forming tight-knit communities with a strong sense of collective identity. They communicate through the release of spores, which carry thoughts and emotions, allowing them to remain in constant contact with one another. Their society values harmony and balance, and they often form symbiotic relationships with their surroundings. Myconids resemble humanoid mushrooms, with large caps on their heads and fungal growths covering their bodies. Their skin is soft, spongy, and often in shades of brown, green, or gray. Some may emit a faint bioluminescent glow, particularly in darker environments.

Features

Powerful immune system: you are resistant to non magical poisons and diseases.

Darkvision:
9 meters

Pact Tactics:
While within melee range of an ally, they gain your proficiency bonus to that creature's attack and when a enemy would attack a ally within melee range, you can add your proficiency bonus to their damage threshold.

Poison product:
your flesh is poisonous to eat. If a creature were to eat you they would need to beat a dc30 constitution poison check or be positioned for the next 1d8 number of days.
Base hitpoint 4
Attributes
0 STR, -2 AGI, -1 DEX, 0 REF, -1 INT,
+2 WIS, 0 FAI, +2 CON, 0 CHA

Lifespan: Around 60 years.
Height: 3 to 5 feet.
Size: Small to Medium.

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