Myconid
Myconids live in damp, dark environments like caves or dense forests, forming tight-knit communities with a strong sense of collective identity. They communicate through the release of spores, which carry thoughts and emotions, allowing them to remain in constant contact with one another. Their society values harmony and balance, and they often form symbiotic relationships with their surroundings.
Myconids resemble humanoid mushrooms, with large caps on their heads and fungal growths covering their bodies. Their skin is soft, spongy, and often in shades of brown, green, or gray. Some may emit a faint bioluminescent glow, particularly in darker environments.
Myconids resemble humanoid mushrooms, with large caps on their heads and fungal growths covering their bodies. Their skin is soft, spongy, and often in shades of brown, green, or gray. Some may emit a faint bioluminescent glow, particularly in darker environments.
Feats
| Features | Description |
|---|---|
| Altitude master | You are not affected by being at an altitude of 7 kilometers or less. |
| Darkvision | You are able to see in dim light as it would be regular lighting, and you are able to see in darkness up 18 meters as if it was dim light. while in darkness you are unable to see colour and are only able to discern shape. |
| Mud walker | mud does not affect you as difficult terrain. |
| Pact Tactics | While within melee range of an ally, they gain your proficiency bonus to that creature's attack and when a enemy would attack a ally within melee range, you can add your proficiency bonus to their damage threshold. |
| Poisonous Affinity | You can consume and gain nourishment from some types of poisonous plants and creatures that would be harmful to other races. |
| Prowler | You have gained Proficiency in Stealth. if you are already proficent in Stealth then you increase its proficenty. |




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