Grassrunner
Grassrunner are a small, nimble race known for their swift movement through natural terrain and their deep connection to the living world—despite their inability to naturally generate magic. Though often mistaken for gnomes at a glance, Grassrunners are distinct in both form and culture, relying on ancestral knowledge, herbal craft, and environmental mastery rather than innate arcane power.
Grassrunners are short and wiry, with expressive features, large eyes, and long, pointed ears that twitch at the slightest sound. Their skin ranges from earthy tones to vibrant hues, and their hair is often wild or braided with feathers, beads, or plant fibers. Their clothing is practical and rustic, crafted from forest materials and tailored for silent movement.
Without internal magic, Grassrunner relies on natural reagents, and clever rituals passed down through generations. Their communities are usually hidden within deep forests or rolling grasslands, where they act as guardians, guides, and herbalists. Known for their speed, agility, and uncanny ability to vanish into underbrush, Grassrunners are nearly impossible to catch on their home turf.
Though underestimated by outsiders due to their lack of spellcasting, Grassrunner Witches prove that instinct, knowledge, and speed can rival raw power—especially where trees grow thick and wild.
Lucky: Once per long rest you may reroll any roll you make.
Care free nature: While out of combat, if a creature attempts to attack you while you hare not aware of them, they have a -2 penalty to there roll.
Natural Runner: While in natural terrain your movement speed is doubled.
Features
Plant talker: you can talk to plants.Lucky: Once per long rest you may reroll any roll you make.
Care free nature: While out of combat, if a creature attempts to attack you while you hare not aware of them, they have a -2 penalty to there roll.
Natural Runner: While in natural terrain your movement speed is doubled.
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