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Golem

Golems are living constructs born from stone, clay, metal, wood, or other materials, animated by powerful arcane or divine rituals. Originally created as servants, guardians, or instruments of war, some Golems have developed self-awareness over time—either through flawed enchantments, divine intervention, or unknown magical evolution—granting them free will and individuality.   Unlike Automatons, who are finely engineered and often modular, Golems are sculpted or formed through brute-force craftsmanship and bound by binding glyphs, elemental hearts, or soul fragments. Their bodies are massive and imposing, typically larger than most humanoids, with a heavy, slow-moving frame that hides tremendous strength and durability.   A Golem’s appearance reflects its material origin: stone golems have chiseled granite features and glowing runes, wooden golems resemble animated totems or ancient trees, while iron or bronze golems bear heavy armor plating and scorch marks from magical forging. Their "faces" are often expressionless masks or smoothed surfaces, but subtle gestures and tone reveal their growing emotional range.   Golems do not eat, breathe, or sleep, and they do not age. They repair damage slowly through meditative rest, or more quickly with the aid of skilled menders or arcane rituals. Their minds function in unusual ways—often literal, deeply logical, and slow to change—though some display remarkable creativity or curiosity as they evolve.   Socially, Golems are seen as relics or tools by many cultures, but those with sentience may struggle to prove their personhood. They often seek meaning in service, protection, or creation, and value purpose above all else. Many feel an innate pull toward the duty they were originally built for, even if they now define it on their own terms.   Whether standing silent sentinel in a ruined hall or marching beside mortal allies on a quest, a Golem is a symbol of strength, endurance, and the strange miracle of life where once there was only obedience.   To encounter a Golem is to face a soul encased in ancient craft—unyielding, deliberate, and awakening.

Features

Darkvision: 9 meters

Siege Monster: Born with a knack for destruction and hard skin, you have a +5 when attacking buildings and deal double damage to structures.

Powerful build: You may increase your strength by +1

Battle Born: you are born for war, you gain a +2 to all attack rolls you make.

Mandatory features

Unhunger: You do not need to eat.
Base hitpoint 10

Attributes

+2 STR, 0 AGI, 0 DEX, -2 REF, 0 INT,
+2 WIS, -2 FAI, +2 CON, -2 CHA  

Lifespan: Varies, potentially immortal unless destroyed.
Height: Varies greatly, from 4 to 10 feet or more.
Size: Medium to Large.

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