Goblin
Goblins are clever, quick-witted, and notoriously resourceful. Often underestimated due to their size and chaotic behavior, goblins possess a sharp intelligence and adaptability that allow them to thrive in the harshest environments. They are natural tinkerers, scavengers, and opportunists, capable of turning even scraps into tools or traps.
Goblins are small, wiry humanoids with long ears, sharp features, and expressive faces. Their skin ranges from green to yellow, gray, or even reddish hues, often mottled or scarred from accidents or experiments. Their eyes gleam with mischief or cunning, and their movements are quick, often jittery. Goblin clothing is typically patchwork—made of stolen, salvaged, or repurposed materials—with tools, trinkets, and trophies dangling from every strap.
Goblin communities are usually found in caves, ruins, or dense wilderness, where they build ramshackle settlements full of strange contraptions and unpredictable inventions. While some goblins prefer solitude or small clans, others integrate into larger societies as inventors, saboteurs, merchants, or surprisingly effective diplomats—when kept on a short leash.
Powerful immune system: you are resistant to non magical poisons and diseases.
Pact Tactics: While within melee range of an ally, they gain your proficiency bonus to that creature's attack and when a enemy would attack a ally within melee range, you can add your proficiency bonus to their damage threshold.
Goblin Resilience: +5 to saving throws against poison, and Disease
Features
Darkvision: 9 metersPowerful immune system: you are resistant to non magical poisons and diseases.
Pact Tactics: While within melee range of an ally, they gain your proficiency bonus to that creature's attack and when a enemy would attack a ally within melee range, you can add your proficiency bonus to their damage threshold.
Goblin Resilience: +5 to saving throws against poison, and Disease
Comments