Gnome
Gnomes are curious, inventive, and always on the move. They are known for their craftsmanship, particularly in creating automata, clockwork devices, and constructs. Gnomes often join larger communities to learn and exchange knowledge, but their restless nature makes them nomadic, moving on when they feel they have learned all they can from one place. Their communities are small, tight-knit, and often centered around workshops or laboratories where they tinker and experiment.
Gnomes are small, with a slight build and sharp, intelligent features. They often have bright, inquisitive eyes, and their hair ranges from earthy browns and reds to vibrant, unnatural colors due to their affinity with magic and invention. They often wear practical, intricately designed clothing that reflects their craft-focused lifestyle.
Care free nature: While out of combat, if a creature attempts to attack you while you hare not aware of them, they have a -2 penalty to there roll.
Pact Tactics: While within melee range of an ally, they gain your proficiency bonus to that creature's attack and when a enemy would attack a ally within melee range, you can add your proficiency bonus to their damage threshold.
Plant talker: you can talk to plants.
Features
Darkvision: 9 metersCare free nature: While out of combat, if a creature attempts to attack you while you hare not aware of them, they have a -2 penalty to there roll.
Pact Tactics: While within melee range of an ally, they gain your proficiency bonus to that creature's attack and when a enemy would attack a ally within melee range, you can add your proficiency bonus to their damage threshold.
Plant talker: you can talk to plants.
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