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Disabling Features

Missing a bodily extremity/limb: Your character is missing an external limb or extremity, this has affected them in some way. When you take this feature your character will be missing one of the following: Arm, Leg, Eye, Hand, or a Limb that you and the Dm can agree on. After you have agreed on the missing body part you will gain an additional feature from the general feature list or your racial features.
  Feeble: You are malnourished, genetically weak, or may be injured, as such you are weaker than normal people. This means you will gain -2 in strength and -1 to constitution. As benefit you gain +1 in different 2 attributes of your choice.
  Heavy: Due to your weight you gain a -3 to agility, this causing you to move more slowly. Upon taking this feature you gain +2 in constitution or Strength.
  Dim-witted: you are dumber than most. Due to your lack of intelligence and your difficulty in learning and pulling from things you know you gain a -2 in intelligence and wisdom. After you take this feature you may select one racial feature or general feature and add it to your character.
  Extreme prejudice: your hatred for a singler group is so strong it affects your ability to trust or even be around those groups. When you take this feature you and the Dm decide what race you have prejudice with. All rolls you make against that group in regards to persuasion, deception and insight have a -5 to them. Upon taking this feature you may gain a +1 to any singler attribute.
  Paranoia: you have an innate fear of the unknown and believe something is after you, causing you to see things that don’t exist and causing you great worry. Whenever you roll perception or insight you gain a -5 to the roll due to your paranoia affecting your roll. But you gain an additional feature from your racial feature list.
  Incapable of Lying: you are incapable of lying, as such you will fail all depiction checks you attempt to roll, but when you take this feature you gain a +2 to your charisma roll.
  Addiction: you have a horrible addition that is destroying your life. This addition is decided by you and the DM, and must be accessed at least once a day. If your character does not access their addition they will gain withdrawal. After 2 days they suffer a -5 to all rolls they perform if they do not access their addition, and after 3 days it becomes a -10. Taking this feature will give you a bonus +1 to 2 stats of your choice.
  Gullible: you are unable to tell those who are lying from those telling the truth. Upon taking this feature you will fail all rolls to discern if someone is lying. You gain an additional feature from your race of your choice.

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