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Diablo

Diablo are a powerful and intimidating race of demonic origin, descended from ancient infernal bloodlines. Unlike the more mysterious Baba Yaga, Diablos fully embody their heritage, bearing the physical might and commanding presence of true demonkind. They are beings of flame, shadow, and domination—feared, respected, and often misunderstood.   Diablos stand taller than most humanoids, with chiseled, muscular builds and dark skin tones ranging from obsidian black to deep crimson. Their most prominent features include large, curved horns, glowing eyes—often in shades of red, gold, or sulfuric green—and tails used for balance and intimidation. Many have hardened, scale-like patches across their bodies, and some even sport jagged spines or clawed fingers.   Despite their fearsome appearance, Diablos are not mindless destroyers. They are a proud and highly disciplined people, valuing strength, ambition, and legacy. Their societies are often structured around merit and power—where status is earned through deeds, magical prowess, or martial dominance. Many Diablo clans pass down ancient rites and infernal blood magic, training each generation to master their internal fire.   Diablos possess a natural affinity for destructive magic, particularly fire, shadow, and blood-based spells. However, their strength is not only magical—they are physically formidable, often blending martial skill with elemental power in battle. Their resilience and relentless will make them nearly unstoppable once roused.   While many civilizations view them with distrust or fear, Diablos are not inherently malevolent. They are passionate, driven, and bound by complex codes of honor. Some serve as warlords, others as champions of dark justice or seekers of ancient truths. A Diablo may become a tyrant—or a savior—depending on the path they choose.   To stand before a Diablo is to face a being forged in the crucible of flame and will. Whether feared or followed, they leave their mark on every battlefield, every throne room, and every legend.

Features

Darkvision: 9 meters

Powerful immune system: you are resistant to non magical poisons and diseases.

Powerful build: You may increase your strength by +1

Demon king nature: any time you would perform a melee attack action you can change the damage type into magical Fire, or magical Force damage, and you may add a +2 to any roll you make that inflicts magical damage.

Mandatory features

Church Cursed: You may not enter a church or be healed by holy items. If you enter a church you take a moderate wound for each round you're in the church, and when you come in contact with holy water you take 1 minor wound. Other holy items may harm you, and this is decided by your DM.
Base hitpoint 8

Attributes
+2 STR, -2 AGI, 0 DEX, 0 REF, -2 INT,
+1 WIS, 0 FAI, +1 CON, +2 CHA

Lifespan: Varies greatly, ranging from 30 years to 3000 years depending on their parentage.
Height: 5 to 7 feet.
Size: Medium.

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