Construct
Constructs are created to perform specific tasks, such as guarding, building, or fighting. They typically do not form communities but may join existing ones if they develop personalities or free will after completing their original tasks. Their behavior is often driven by their original programming, but they can evolve over time if left without orders.
Constructs are artificial beings made from various materials, such as stone, metal, or wood. They often have a mechanical or skeletal appearance, with gears, joints, and other mechanical parts visible. Their forms are functional, built for specific tasks.
Constructs are artificial beings made from various materials, such as stone, metal, or wood. They often have a mechanical or skeletal appearance, with gears, joints, and other mechanical parts visible. Their forms are functional, built for specific tasks.
Feats
| Features | Description |
|---|---|
| Analyzer | You become fimiliar with the ways a certain race acts. when you select this trait you may select one race. While fighting a creature or interacting with a creature of that race you can use one action to analise that creature, for the next hour you gain a +2 to all roles against that creature. you can only use this feature equal to your proficenty bonus per day. |
| Climber | Your climb speed is equal to your walk speed. |
| Darkvision | You are able to see in dim light as it would be regular lighting, and you are able to see in darkness up 18 meters as if it was dim light. while in darkness you are unable to see colour and are only able to discern shape. |
| Fine eye for detail | You are able to spot if an item is an imitation of an item you have seen previously. This includes the ability to tell if gemstones, gold, and money are fake. |
| Forgeborn | you are naturally resistant to fire. you have resistance to fire damage. |
| Great training | You have received great training in a skill or tactic in your life. When you take this trait you may gain a proficenty in a item or skill of your choice, and if you are already proficent in it you may improve its proficenty. |
| Hold Breath | You can hold your Breath for 1 hour. after witch you cannot use this trait for 5 minutes |
| Incapable fear | You are immune to the fear condition. |
| Prowler | You have gained Proficiency in Stealth. if you are already proficent in Stealth then you increase its proficenty. |
| Siege Monster | Born with a knack for destruction and hard skin, you have a +5 when attacking buildings and deal double damage to structures. |
| Sleepless bound | you do not need to sleep. You can instead for a long rest do a meditation, read a book, or a simple task that requires little movement. |
| Unhunger | You do not need to eat. |
| Winterstrider | while in freezing tempertures you are resistant to the effects of the cold. |





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