Arachnid
Arachnids are a mysterious and dexterous spider-like people known for their cunning intellect, unmatched agility, and eerie grace. Dwelling in deep caverns, mist-shrouded forests, or ancient ruins, Arachnids are often viewed with fear or suspicion by surface-dwellers—but behind their unsettling appearance lies a society rich with artistry, discipline, and strategy.
Arachnids have a humanoid upper body fused with features reminiscent of spiders: slender frames, multiple eyes, sharp mandibles or fangs, and chitinous skin that ranges in color from pale gray to deep black, violet, or blood-red. Their lower bodies may have multiple limbs or spider-like traits such as spinnerets or clawed feet, giving them the ability to climb vertical surfaces or weave intricate webs.
Their culture is matriarchal and highly hierarchical, with leadership often falling to the most cunning or visionary weavers—those who can spin both literal and metaphorical webs. Arachnids are silent hunters and ambushers by nature, preferring stealth, traps, and poisons to brute force. Many of them practice a unique form of web-magic, blending alchemy, enchantment, and manipulation to ensnare the body and mind alike.
Arachnids are not inherently evil, though their alien customs and fixation on patience, symmetry, and control often create tension with more direct or impulsive races. In truth, they value loyalty, artistry, and the subtle threads that bind all things together.
To walk among the Arachnids is to step into a world of shadows, silk, and secrets—where every move may already be part of a much larger design.
Powerful immune system: you are resistant to non magical poisons and diseases.
Climber: you gain a climbing speed equal to your Walkspeed.
Poison bite: When you would bite a creature you may roll your favorite stat against the enemy constitution. If they fail they are now positioned for the next 1d6 hours.
Features
Darkvision: 9 metersPowerful immune system: you are resistant to non magical poisons and diseases.
Climber: you gain a climbing speed equal to your Walkspeed.
Poison bite: When you would bite a creature you may roll your favorite stat against the enemy constitution. If they fail they are now positioned for the next 1d6 hours.
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