Aetherborn
Aetherborn are beings of pure magic, with personalities shaped by the mana that created them. They do not form communities of their own but integrate into existing societies, often taking on roles that align with their elemental nature. They may possess memories from the mana of those who contributed to their creation, giving them a unique perspective on the world.
Aetherborn embody the elements they are born from, with features such as glowing eyes, flickering flames for hair, or crystalline skin. Their forms are often ethereal, with a shimmering or translucent quality, and they may change appearance based on the magic around them.
Powerful immune system: you are resistant to non magical poisons and diseases.
Sleepless bound: you do not need to sleep. You can instead for a long rest do a meditation, read a book, or a simple task that requires little movement.
Will to Perform: If you were to cast a spell you, may take a moderate wound to change the roll to its maximum value. This must be decided prior to the roll.
Ancient Heart: You cannot be healed by any means other than direct sunlight and sleep. For each Hit Point to be healed, you must be directly in the sun for an hour (moving or stationary) or use the sleeping rules
Features
Darkvision: 9 metersPowerful immune system: you are resistant to non magical poisons and diseases.
Sleepless bound: you do not need to sleep. You can instead for a long rest do a meditation, read a book, or a simple task that requires little movement.
Will to Perform: If you were to cast a spell you, may take a moderate wound to change the roll to its maximum value. This must be decided prior to the roll.
Mandatory features
Unhunger: You do not need to eat.Ancient Heart: You cannot be healed by any means other than direct sunlight and sleep. For each Hit Point to be healed, you must be directly in the sun for an hour (moving or stationary) or use the sleeping rules
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