House Mykall
House Mykall is a powerful and solitary dwarven family ruling the mineral-rich Mykal Mountains from their ancestral seat, Mykall Hall. Descendants of the ancient Gurt clans, they are known for their unmatched craftsmanship, mining prowess, and the peculiar traditions that reflect their deep connection to the mountains. Though they once ruled as mountain kings, the Stormclaw Conquest allowed them to retain their lands and status, making them lords rather than sovereigns. House Mykall’s warriors are renowned for their heavy armor and use of the rugged terrain to their advantage, embodying their motto, "Mountain's Might." While they seldom seek political power beyond their domain, their wealth and ancient lineage command respect throughout the empire.
Culture
House Mykall embodies a culture rooted in the rugged strength of the Mykal Mountains, valuing resilience, honor, and self-reliance. As descendants of the ancient Gurt clans, the first dwarves, they uphold traditions that others often consider odd, such as the Atastupa ritual and the worship of strange mountain gods. Their society is heavily influenced by the harsh terrain, fostering a community that prizes craftsmanship, mining, and stonework, with every member contributing to the house's prosperity. Despite their potential to wield great power in the empire, House Mykall’s solitary nature and preference for isolation keep them focused inward, safeguarding their mountain strongholds. They take pride in their slogan, "Mountain's Might," believing that their strength is drawn from the very stone they inhabit, standing firm against both external threats and internal ambitions.
Assets
House Mykall commands numerous assets, primarily derived from their dominion over the Mykal Mountains. Their seat, Mykall Hall, is a fortress carved directly into the mountainside, renowned for its impenetrable defenses and extensive network of underground passages. The mountains themselves are rich with mineral deposits, including iron, coal, and precious gems, which provide the house with significant wealth through mining operations. They also control a network of skilled craftsmen and blacksmiths who forge high-quality weapons and tools, sought after across the empire. While they may not boast vast armies, their warriors are heavily armored and equipped with the finest gear, using the treacherous mountain terrain to their tactical advantage in times of conflict.
History
House Mykall traces its origins back to the ancient Gurt clans of the Verdonian Spine, believed to be the first dwarves to carve their homes within the mountains. For centuries, the region now known as the Mykal Mountains was a battleground of shifting rulers, with House Mykall eventually emerging as the dominant power. During the Stormclaw Conquest, they ruled as mountain kings, fiercely defending their lands until their defeat by the invaders. However, recognizing the Mykalls' unmatched control over the mountains, the Stormclaws allowed them to retain their seat at Mykall Hall as lords of the region. Since then, House Mykall has remained largely isolated, focusing on mining and crafting, while preserving the old ways and worshiping their mountain gods, determined to endure as a pillar of strength within the empire.

"Mountains Might"
Type
Geopolitical, Great house
Ruling Organization
Leader Title
Family Leader
Location
Controlled Territories
Related Species
Related Ethnicities
Comments