BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Shaggy Shagagaa - Dragonborn - Sorcerer - Draconic Bloodline

Species: Dragonborn (Copper) (metallic)   Class: Sorcerer - Draconic Bloodline   Background: Gambler   Backstory: Alcoholic gambler. His vices haven't been all that kind to him. He rambles around with his friend, Taters, trying to make a buck. One that he will probably squander.   Dice is his game. Shaggy can be found behind the local pub rolling dice with just about anyone with a few coppers to spare in a game of chance.   Shaggy's game of choice is "Hydras" sometimes called "Dragon Bones".  

“Hydras”/“Dragon Bones”

  Setup:
Two or more players
Three six-sided dice. These are the Hydra’s heads, or the Dragon’s bones
  Betting
Bets are made via ante. All players including the banker agree on the round’s ante. There are no raises during a round.
Players roll off to determine who will be the first player. This the first “banker”.  
The banker must ante for each other player in the round.  
The banker role rotates clockwise with each round.  
Each player places a matching bet to the banker’s ante. 
Bets are only made against a banker.
Players take their antes back in a tie.  
  Play Round:  
The object of each round is to roll the better valid dice combination.  
After all bets are placed, the banker rolls three dice, and play continues to the left. 
Dead rolls always lead to a re-roll.  
  Valid Combinations
  Instant win
The first time an instant win combination happens, the player who rolled it wins all of their bet(s). 
Instant win combos: 
4, 5, 6 
Three-of-a-kind (any pip value including ones) 
Pair + 6 
  Instant loss
The first time an instant loss combination happens, the player who rolled it loses all of their bet(s) 
Instant loss combos: 
1, 2, 3 
Pair + 1 (unless it's 3 of a kind) 
  Point call
If a player rolls a pair and the third die is not a 1 or a 6, it is a point, and play continues to the player’s left. 
The next player will roll the dice and has the opportunity to beat the point (or roll an instant win/loss). 
Note: the value of the paired dice doesn’t matter, only the point die. So 2, 2, 4 beats a 6, 6, 3; and a 1, 1, 4 ties/pushes a 3, 3, 4. 
Point combos: 
Pair + 2 
Pair + 3 
Pair + 4 
Pair + 5 
  Dead rolls
Any combination of dice which is does not include a pair or is not a 4,5,6 or 1,2,3 run is a dead roll and the player rolls again until they get a valid combination. 
 
" 'Twasn't me." - Shaggy Shagagaa
Children

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!