Fluid Motion Mace

A large, somewhat unwieldy two-handed weapon, the fluid-motion mace contains a hollow reservoir filled with a liquid (commonly mercury), creating additional momentum upon impact. Originally conceived as a weapon for a Neil the Ork Barbarianspinoff show, the spectacular potential of the mace made it a popular pick for various underground combat leagues. Characters with a Strength of less than 5 suffer a cumulative –1 dice pool penalty to attack rolls for each attack after the first. This penalty can be reset to zero if the character spends a Standard Action doing something other than using the mace.  
  • Matt Wrath has seen this in the pits. Matt Wrath knows a man who uses this as a finishing weapon. Matt Wrath hasn’t eaten grapes since.
  • Matt Wrath
 
  • I’m just impressed you had enough nuyen to be eating grapes in the first place.
  • Thorn
 
  • These come in all sorts of packages: maces, hammers, giant baseball bats, you name it. A go-gang down in Renton has taken to using them as drive-by weapons.
  • Red
 
  • Did no one else notice the mention of mercury? Carrying around a container of mercury and then bashing people over the head with said container is crazy. Caveat emptor.
  • Butch
ACC REACH DMG AP AVAIL COST
4 1 (STR+4)P - 9 1,500 ¥
*A character can spin this weapon to increase its momentum. Treat this as the Take Aim action (p. 166, SR5).
Item type
Weapon, Melee
Weight
6 lbs
Dimensions
76.2 cm long
Base Price
1,500 ¥
Raw materials & Components
Tungsten steel, carbon composite, filled with liquid mercury