The World Graveyard

Where worlds go to die

The World Graveyard is not a world of its own, rather a unique plane that exists within worlds. It is unpredictable in nature, its landscapes, inhabitants, and even gods, if there are any, ever changing. Travel to it is prohibited by The Archivist , Vanessa Yovranna.  
Native Ancestries & Species
  • Gnoll...?
  • Biologically Engineered and Mutated Creatures
  • Unknown
 
The World Graveyard looks very similar to the Astral Sea in appearance, being an endless void of night sky and stars, but with no planets or solid land in sight. There is no sound, the temperature is always perfectly template, and there is no sun or moon, tracking day and night becoming nigh impossible. Rocks, fractured parts of buildings, ships, and constructions of all types float all across it, alongside a few rare wanderers, which usually travel through ship, mounting flying creatures, or other means; the levels of technological advancement among groups, individuals and settlements being rather inconsistent, ranging from primitive all the way to quite advanced.
 
Yet, the primary resident of the Graveyard's "wilds" are monsters, whales the size of cities the float through nebulas, aberrations that devour all in their paths, "dragons as big as the sun" (according to The Mech-Commisiarat), and many more strange beasts that make its wilds inhospitable to most people. 
 
The World Graveyard's settlements, or main locations, are all primarily demiplanes of their own. Whole countries, cities, settlements, or sometimes as small as rooms or closets, can be accessed through doors that can be found at random, usually laid atop one of the many stones or rubble floating throughout the stars. And the realities behind those worlds are as varied as the worlds in the multiverse itself, working as a pocket dimensions of their own once you cross that door; said door being the only connection it has to the Graveyard itself. Green forests, apocalyptic wastelands, libraries, whole kingdoms, steampunk ports, and so and so on...
 
Some are native to the Graveyard, having developed other time, or been created by its inhabitants, some are reflections of worlds which have been destroyed, died, or otherwise no longer exist.
 
This is what gives the World Graveyard its name, and its unique nature. In truth, worlds don't die here, but worlds that have been destroyed, with no trace left of their existence anywhere to be found, find a part of them remembered here. Even though the many dying worlds which's relics, ruins, trinkets, or even creatures, or whole kingdoms, never came to the Graveyard or came in contact with it in any way, the sorrow, pain, and sheer power of the emotions that consumed the world that was lost... Or perhaps no emotion at all, but the sheer, raw power of the calamity that consumed it. Whichever it may be, it is a magic that's allowed them to live on, even if only as a small, insignificant memory in a void of stars. Just how much remains of a world is not consistent at all, some having only a few trinkets, while a few whole locations that mimic the ones that once existed.
 
Some locations where once reflections of a dead world, but later on adapted and grew into their own, while some are a mirror of once was but filled with the Graveyard's inhabitants, and others don't even seem aware that their world is gone, and where they are. 
  Within the World Graveyard, the possibilities are as endless as in the Multiverse itself.   
  • The World Graveyard's physics are very alike to those of Treasure Planet (Disney movie), and its nature with space and doors that lead to other places inspired by some itirations of The Little Prince by Antoine de Saint-Exupéry (book), namely its 2010-2017 animated series. 
 

Major Locations

  • Unknown.
 

Other Locations

  • Unknown.
 

Culture

Unknown.  

Religion

"Nevessa, The Heart in the Machine". This is the goddess The Mech-Commisiarat is utterly obsessed with, and its likely that her legend originates from here. However, how true of a god Nevessa is remains unknown. Any other gods are also unknown.  
Holidays & Major Events
Unknown.  

History

 
The World Graveyard is an ancient place, likely being as old as the multiverse itself.
 
The Mech-Commisiarat hails from this world, and later on went mad after visiting it again, suffering a complete shift which ended in the chaotic, rambling madman that hollers in the Realm today.
 
At some point, about 400 years ago, a Lich of name "Orlax the Kind" came here, escaping from his enemies in Terra, after Laurel de Flor destroyed his philactery.
 
Recently, The Archivist, Vanessa Yovranna traveled to it to take care of a job herself, which was originally meant for the party conformed by Commander Leonidas , Neela , Turner & Arcoiris , Penny , and Zephyr Venstesa . After an "unforeseen circumstance" (in her own words) appeared, one that likely required combat or at least skilled fighters, Vanessa took it upon herself to deal with it. Due not being able to contact the party, and the best candidate being Ghaadlan Hel'tylass after them, she went herself, refusing to let Ghaadlan rampage in any way. From this incident, she returned deeply wounded, injured by spells, flowers and bone, but alive... And later on traveled back with Leonidas to finish whatever it was she was meant to do. As much as she insisted she was fine and woukld do it alone, unfortunately, or not, for her, Leonidas' help was inevitable.
A world described only through the ramblings of a maddened soldier, of tales beyond the stars
Native Servants. The Mech-Commisiarat   Capital(s). Unknown   Government System(s). Unknown   Major Biomes. Unknown   Technological Levels, Magic, and/or Genre. Technologically Advanced, Dark Fantasy, Sci-fi...?   Major Deity/Religion. Unknown