Orin Klyne

Orin Klyne is a hardened investigator and ex-Military-Industrial Council enforcer turned freelance detective in New Arkham. His life has been defined by navigating the moral gray zones of corporate oppression, criminal underworlds, and personal redemption. With a sharp intellect and a reputation for taking on cases no one else will touch, Orin seeks justice in a galaxy where truth is a rare commodity.

Physical Description

General Physical Condition

Orin is lean and wiry, his physique a result of years of military conditioning and street-level survival. His build reflects a balance of strength and agility, optimized for quick, precise movements rather than brute force.

Body Features

  • Wiry muscle tone with scars from years of conflict.
  • A distinctive bullet wound on his left shoulder.

Facial Features

A thin scar slices from just above his right eyebrow to the edge of his cheekbone, a souvenir from a near-fatal encounter in his past. His perpetually stubbled jawline and squared features give him an imposing, no-nonsense demeanor, made all the more severe by his calm, unflinching gaze.

Identifying Characteristics

  • Tattoo of a hammer and chain on his inner wrist.
  • Cold, steel-gray eyes that rarely betray emotion.

Physical quirks

  • Favors his left side in confrontations due to an old shoulder injury.
  • Unconsciously clenches his jaw when deep in thought.

Special abilities

  • Expertise in close-quarters combat, interrogation and investigation.
  • Proficiency with surveillance and cyber-infiltration tools.

Apparel & Accessories

Apparel & Accessories

  • Worn, dark brown leather trench coat with subtle ballistic padding.
  • Tactical boots and reinforced cargo pants.
  • A Sim-stick, a sleek cylinder no larger than a pen, which emits a faint, glowing vapor when activated. The vapor delivers a mix of neural stimulants and relaxants, offering brief moments of focus or escape, depending on his mood.

Specialized Equipment

  • Multi-functional wrist device for hacking and tactical analysis.
  • Data crystal pendant as a reminder of a failed mission.

Mental characteristics

Personal history

Born in the industrial depths of Ironclad City, Orin Klyne grew up surrounded by the relentless grind of machinery and the harsh realities of corporate greed. His family worked for the city’s factories, toiling under the watchful eyes of the Military-Industrial Council, the megacorporation that controlled every aspect of life there. Determined to rise above his circumstances, Orin joined the Council as an investigator, climbing the ranks through sheer determination and skill.

For years, Orin served loyally, exposing corporate sabotage, rooting out dissidents, and maintaining order. But his loyalty wavered as he uncovered the Council’s darker side—sacrificing lives and morals for profit. A botched mission that left innocent civilians dead became the breaking point, driving Orin to walk away from the life he once believed in.

Now living in the shadowy sprawl of New Arkham, Orin has reinvented himself as a freelance detective, taking on cases that no one else dares to touch. His reputation for relentless dedication and unflinching integrity has earned him both respect and enemies in equal measure. Though his work offers glimpses of redemption, Orin knows that true justice in The Shrouded Galaxy is fleeting at best.

With a Sim-stick in hand and a sharp mind honed by years of experience, Orin Klyne walks the line between law and chaos, seeking to carve out a sliver of truth in a galaxy drowning in lies.

Education

Orin received a basic industrial education in Ironclad City, where practicality and efficiency were emphasized over philosophy or art. His real education came from his years with the Military-Industrial Council, where he mastered surveillance, tactical operations, and cybernetic integration.

Employment

History:

  • Former Role: Investigator and enforcer for the Military-Industrial Council, specializing in rooting out internal threats and securing corporate dominance.
  • Current Role: Freelance detective operating in New Arkham, taking on cases that uncover corruption, exploitation, and the occasional disappearance.

Accomplishments & Achievements

  • Exposed multiple corporate espionage operations during his tenure with the Military-Industrial Council.
  • Recovered critical data during high-stakes cases in New Arkham, earning the respect of local guilds and unions.

Failures & Embarrassments

  • A botched Council mission resulted in civilian casualties, leading to his resignation.
  • Was double-crossed in a high-profile investigation, tarnishing his reputation and forcing him into exile.

Mental Trauma

  • Recurring guilt over the lives lost during his corporate enforcement years.
  • Paranoia stemming from betrayals and constant exposure to New Arkham’s dangerous underworld.

Intellectual Characteristics

  • Exceptional observational skills and deductive reasoning.
  • Deep understanding of corporate and criminal hierarchies.
  • Adaptable and resourceful, excelling under pressure.

Myers-Briggs Profile

  • INTJ (The Architect): Logical, strategic, and fiercely independent, Orin thrives on creating solutions to complex problems, often thinking several steps ahead.

Morality & Philosophy

  • Morality:
    Orin operates by a personal code of ethics that prioritizes truth and justice over loyalty to any institution or employer. He’s willing to bend the rules when the ends justify the means, but he draws the line at harming the innocent.
  • Philosophy:
  • "The galaxy is chaos, and order’s just an illusion. My job isn’t to fix it—just to make a dent where I can."

Taboos

  • Refuses to harm innocents, regardless of the stakes.
  • Will not work directly for corporations, only against them.

Personality Characteristics

Motivation

  • To atone for the mistakes of his past by exposing corruption and protecting those who can’t protect themselves.
  • To find meaning in his work, even if the galaxy itself seems irredeemable.

Likes & Dislikes

  • Likes: Quiet moments of reflection, strong coffee, reliable allies.
  • Dislikes: Corporate arrogance, unnecessary violence, betrayal.

Virtues & Personality perks

  • Loyal to a fault with those he trusts.
  • Relentlessly determined in pursuing his goals.

Vices & Personality flaws

  • A tendency to work alone, mistrusting others.
  • Struggles with addiction to his Sim-stick.

Personality Quirks

  • Orin has a habit of clicking his Sim-stick’s activation switch on and off absentmindedly, the faint hum serving as a subtle metronome for his thoughts.
  • He mutters short phrases to himself while piecing together clues, his voice low and gravelly.

Social

Social Aptitude

Commands respect through quiet authority and sharp intellect.

Mannerisms

Mannerisms:
Orin moves with controlled purpose, his steps deliberate and his posture unwavering. When interrogating someone, he leans slightly forward, his sharp gaze locking onto theirs, silently demanding the truth.

Hobbies & Pets

Collecting obscure crime holovids.

Speech

  • Tone: Low and gravelly.
  • Accent: Subtle, with faint traces of Ironclad dialect.

Current Location
Species
Age
39
Birthplace
Children
Sex
Male
Gender
Man
Eyes
Steel-gray, piercing and calculating
Hair
Dirty Blonde, short and cropped short, graying at temples
Skin Tone/Pigmentation
Lightly tanned with a weathered texture
Height
6'0"
Weight
190 lbs
Quotes & Catchphrases
  • “You’d better start talking.”
  • “The truth is rarely clean—and never easy.”

Aligned Organization

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