World Travel Guide
"In Solvar, a rider can leave a desert river at sunrise, ride through ash-choked plains by midday, and glimpse snow veils crowning the mountains by sunset — and never once leave the empire."
World Size:
- Solvar is roughly 500 miles / 800 kilometers east to west at its widest.
- North to south, it is about 600 miles / 970 kilometers.
Major Landmarks:
- From the Blackglass Isles in the southeast to the far western shores (Hallowed Frontier) is roughly 1,500 miles of land and sea.
- From the Wildmarch in the far north to the deserts of Solkara in the south is about 1,500 miles.
Total World Travel:
- On horseback or caravan:
- Traveling across the full continent would take 1 to 2 weeks (with good conditions, resting often).
- On foot:
- Full journey could take 3 to 4 weeks depending on terrain and hazards.
- By ship:
- Sea crossings between coasts (e.g., from Solkara to the Blackglass Isles) take 3-7 days depending on weather and piracy.
Regional Summaries
The Ashen Plains
- Center of the continent; ruined heart of the old empire.
- Wide open plains, broken roads, abandoned cities.
- Dangerous due to bandits, magical storms, and shifting ashwinds.
The Sorrowed Expanse
- Badlands region north of Solkara and south of the Ashen Plains.
- Dead trees, dried rivers, dust storms.
- Difficult and slow to cross safely.
The Verdant Reach
- Fertile, lush eastern region with great rivers, jungles, and floodplains.
- Natural barriers (mountains) protect it from the Ashen Plains and the Wildmarch.
- Travel by riverboats is common and faster.
The Wildmarch
- Northern frontier of highland forests, mountains, and ancient tribes.
- Separated from the Verdant Reach by steep mountains; linked to the Ashen Plains by harsh overland routes.
- Isolated and difficult to invade.
The Hallowed Frontier
- Marshlands and great forests along the western shores.
- Many drowned ruins and ancient temples.
- Travel through the region is slow and often dangerous without local guides.
Solkara
- Southern desert peninsula; the spine mountains and great river cuts across the landscape.
- Two major oasis cities serve as trade hubs.
- Hard travel across desert without caravan support.
The Blackglass Isles
- Located southeast of Solvar’s mainland, across treacherous seas.
- Volcanic islands, jagged cliffs, black beaches, and fertile valleys.
- Sea travel from Solkara or the Verdant Reach takes 3-5 days under good conditions.
Travel Methods
- Caravan Routes:
- Used between major cities, especially in Solkara and parts of the Verdant Reach.
- Riverboats:
- Common in the Verdant Reach and along the Great River of Solkara.
- Sea Voyages:
- Dangerous but faster when traveling between coasts and islands.
- Mountain Passes:
- Used for crossing between the Wildmarch, the Verdant Reach, and the Ashen Plains — often slow and hazardous.
Quick Distances (Approximate):
From → To | Distance | Travel Time (Caravan) |
---|---|---|
Caer Hanin (Ashen Plains) → Wildmarch border | 100 miles | ~3-5 days |
Caer Hanin → Verdant Reach (through mountains) | 150 miles | ~4-6 days |
Caer Hanin → Solkara River Cities | 200 miles | ~5-7 days |
Solkara → Blackglass Isles (by ship) | ~200 miles sea travel | ~3-7 days |
Verdant Reach → Hallowed Frontier (coast to coast) | 400+ miles by land | ~2-3 weeks |
Important Travel Notes
- Roads exist but are often broken, unguarded, or haunted.
- Magical storms, ashwinds, and divine anomalies can dramatically slow or reroute travel.
- Travelers must always consider water supplies, safe resting points, and the threat of bandits or worse.
Closing Reminder for Players
Solvar is not a world of safe highways and easy marches.
Every journey is a story — a trial of survival, desperation, and will.
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