Organized Religion in Solvar
Organized religion in the Shattered Realms of Solvar is both fractured and omnipresent--woven into daily life, political power, and the very metaphysical structures of reality. Though belief grants real influence over the world through the divine, it is a divided and volatile institution. Different houses and factions interpret the gods--and their silence--in dramatically different ways.
The Faith of the Five
The dominant religion is known simply as The Faith, centered on the Five Old Gods:
- The Judge, god of law and justice
- The Warden, goddess of protection and bindings
- The Fool, god of truth and chaos
- The Soldier, god of war and ruin
- The Betrothed, goddess of love and sacred bonds
A sixth god, She Who Was Unmade, known to some as the Mourning Star, is a forbidden figure—her worship is outlawed in most places, but her presence is spreading through dreams, deranged prophets, and strange phenomena.
Structure of Worship
Clergy:
- The Synod is the largest semi-centralized body, headquartered in Caer Hanin under House Veyron . It controls major temples, relics, and the interpretation of doctrine.
- Wandering seers, village priests, and hermits also carry out the gods' will in local or apostolic form.
- Each god has Orders or Priesthoods dedicated to them (such as The Crimson Fold of the Soldier).
Temples & Shrines:
- Sacred sites are often built atop divine memories—places where natural law is bent: time flows differently, the dead speak and flame sings.
- Smaller shrines exist in households or crossroads, with icons and relics made to represent different gods.
Rituals:
- Worship includes chanting in Saevithan, the sacred tongue.
- Rituals often involve fire, ash, silence, and symbolic or material sacrifice.
- Prophecies are etched in flesh or bone, and are often self-fulfilling or dangerously mutable.
Religion & Politics
- Religion is a source of legitimacy. House Veyron’s rule is partly justified by their ancient ties to The Faith.
- House Azrakai rejects most centralized religion, seeing divine worship as a tool of control—instead venerating a more warlike interpretation of The Soldier.
- House Dru'vok actively opposes all divine worship, wielding Blackglass as a nullifying counterforce. They see gods as corruptors.
- Cultic heresies and new godlings are rising, hinting that the divine order may be unraveling.
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