Many weapon actions are attacks that can inflict debilitating conditions on the target. For these attacks, the target gets to make a saving throw to avoid suffering the condition. The Difficulty Class (or DC) for saving throws is calculated similarly to spell save DC except for two differences: First, the spellcasting ability modifier is replaced with the ability score modifier of either Strength or Dexterity, whichever is higher. Second, each weapon action can grant its own inherent bonus DC that isn't listed anywhere, but most frequently it's +2. To express all this mathematically:
Certain weapon actions instead use Hybrid DC which allows a user to either use their spell save DC or weapon action DC with a +2 bonus, whichever is higher. Other unique weapon actions always use the spell save DC. In all cases, the type of DC and any inherent bonus is listed in the tables below.
The following weapon actions are granted by different weapon types. All weapons in a given category will have the specified weapon actions.
Weapon action | Associated weapons | Cost | Effect | Damage |
Backbreaker | Warhammers, Mauls | Action | Inflict Prone, Strength saving throw, Weapon action DC, Duration: 2 turns | 1d4 + Strength or Dexterity modifier, Inherits weapon damage type |
Brace (Melee) | Glaives, Pikes | 6 m / 20 ft Movement | Reroll melee damage rolls and take the higher value, Duration: 1 turn | - |
Cleave | Battleaxes, Greataxes, Halberds, Greatswords | Action | Strike up to 3 targets, AoE: 1.5 m / 5 ft (Cone), Halved weapon damage, Any bonus damage is not halved, e.g. from Divine Smite or Great Weapon Master | - |
Concussive Smash | Morningstars, Clubs, Light Hammers, Maces, Warhammers, Greatclubs, Mauls | Action | Inflict Dazed, Constitution saving throw, Hybrid DC, Duration: 2 turns | Weapon damage |
Maiming Strike | War Picks, Battleaxes | Action | Inflict Maimed, Constitution saving throw, Weapon action DC + 2, Duration: 2 turns | 1d4 + Strength or Dexterity modifier, Inherits weapon damage type |
Disarming Strike | Tridents | Action | Target drops weapon, Strength saving throw, Weapon action DC + 2 | 1d4 + Strength or Dexterity modifier, Inherits weapon damage type |
Flourish | Scimitars, Shortswords, Rapiers | Bonus action | Inflict Off Balance, Dexterity saving throw, Weapon action DC + 2, Duration: 2 turns | 1d4, Damage Types Bludgeoning, Non-lethal damage |
Heartstopper | Morningstars | Action | Inflict Chest Trauma, Constitution saving throw, Weapon action DC + 2, Duration: 2 turns | 1d4 + Strength or Dexterity modifier, Inherits weapon damage type |
Lacerate | Handaxes, Sickles, Scimitars, Battleaxes, Longswords, Glaives, Greataxes, Greatswords, Halberds | Action | Inflict Bleeding, Constitution saving throw, Weapon action DC + 2, Duration: 2 turns | Weapon damage |
Piercing Strike | Daggers, Rapiers, Shortswords, Tridents, Pikes, Javelins | Action | Inflict Gaping Wounds, Constitution saving throw, Weapon action DC + 2, Duration: 2 turns | Weapon damage |
Pommel Strike | Longswords, Greatswords | Bonus action | Inflict Dazed, Constitution saving throw, Weapon action DC + 2, Duration: 2 turns | 1d4, Damage Types Bludgeoning, Non-lethal damage |
Prepare | Greataxes | 6 m / 20 ft Movement | Extra damage on melee attacks this turn | Strength modifier, Damage Types Slashing |
Rush Attack | Longswords, Spears, Tridents, Glaives, Halberds, Pikes | Action + Movement | Charge up to 9 m / 30 ft away, Inflict Off Balance, Strength saving throw, Weapon action DC, Duration: 2 turns | 1d4 + Strength or Dexterity modifier, Inherits weapon damage type |
Tenacity | Morningstars, Greatclubs, Mauls | Reaction | Inflict damage on a miss, Recharge: Unlimited use | Strength modifier, Damage Types Bludgeoning, Minimum 1 damage |
Topple | Quarterstaves | Action | Inflict Prone, Dexterity saving throw, Weapon action DC + 2, Duration: 1 turn | 1d4, Damage Types Bludgeoning, Non-lethal damage |
Weakening Strike | Rapiers, War Picks, Warhammers | Action | Inflict Weak Grip, Strength saving throw, Weapon action DC + 2, Duration: 2 turns | 1d4 + Strength or Dexterity modifier, Inherits weapon damage type, Non-lethal damage |
, it is lying on the ground. The following rules apply:
Non-lethal damage means that the attack is intended to incapacitate rather than kill:
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