Rimlock
Barony: Arrash - North Western, closed off from other baronies. Ruled by House Sommer. The journey to the Great Moot is often long and dangerous. Arrash has the only ports on the Northern side of the island, making it an important region of the island. Mining is its central trade. The rulership has been unsteady since Styr's death , and rebellion may ensue if people begin to call murder. Styr was a good ruler, and things have gotten worse since then.
Currently, trade in the North is the most lucrative, though possibly the least consistent.
House Sommer symbol - fist holding a snake
Baron ???
Currently governed by Myra, Brayden, Edwin and Sir Klaus.
Barony: Runloft - North Eastern. Ruled by Clan Bayne. The most hostile and militaristic of the baronies, as its people are constantly under threat, more so than the rest of the island. There is little open space, and it provides a prime breeding ground for the horrors of the night. The best weapon and armour smiths on the island.
Current internal conflict as the clans fight amongst themselves. Clans that supported clan Stormwind fight those that did not, and possibly contributed to their downfall. The clans who opposed the Stormwinds have been united under the Bayne banner, lead by Yondor Bayne. Some have likened more to his brutality than others.
Rebel Clans:
Falgar - Yulia Falgar (F)
Corrion - Madkar Corrion (M)
Mynos - Sidnar Mynos (F)
Clan Stormwind Symbol - whirlwind with a sword through centre
Clan Bayne Symbol - Roaring bear head with spear upwards through it
Baron Yondor Bayne - Half-orc were bear.
Barony: Verden - South Eastern. Ruled by House Breck. Verden controls many ports on the South Eastern corner of the island, and has plenty of land for farming crops and livestock. Big textile trade. Currently menaced by the IFTO, whose high demands have left the people suffering. House Breck is losing favour as they attempt to keep up with IFTO's expectations by making people work harder.
House Breck symbol - sickle and wheat
Baron Kerlin Breck - Hill dwarf
Barony: Jaringar - South Eastern. Ruled by House Alfwoe. Access to several ports on the South side of the island, and a couple on the West. Controls the safest passage to the West of the island. Lumber is its central trade, and it provides raw materials to other baronies.
House Alfwoe symbol - Log with a wedge taken out of it
Baron Garner Alfwoe - Human
Barenthis
Geography
Characters in Location
Remove these ads. Join the Worldbuilders Guild
Comments