Fireballers Building / Landmark in The Shattered Oceans | World Anvil

Fireballers

Fireballers is a Spell Range – think like a firing range for guns, but a range for spells, and for mages. There are a total of 10 ranges inside and 6 Simulation Rooms. Each person purchases a range and is completely closed off from others so that AOE spells to not damage other mages in the range. The ranges are 100ft long, 10ft wide, and 15ft tall. There are also Simulation Rooms that mages can go in to practice their own spells, or purchase Spell Bundles to try out in the rooms. In the spell ranges, patrons pay a cover fee to enter: 75GP for 90 minutes in the range.

The spell scrolls that they use are a special magical developed by the owner of Fireballers: when used, the script penned in magical ink disappears, and the spell scroll cannot be used again until the ink reappears 20 minutes later. The Simulation Rooms cost extra fees and are made available for a specific amount of time, with specific bundles of spells offered as samples.

Menu:

All Cantrips are available for sampling

Level 1 Spells – Absorb Elements, Arms of Hadar, Burning Hands, Catapult, Chaos Bolt, Chromatic Orb, Create or Destroy Water, Dissonant Whispers, Divine Favor, Earth Tremor, Ensnaring Strike, Faerie Fire, Frost Fingers, Guiding Bolt, Hail of Thorns, Hellish Rebuke, Ice Knife, Inflict Wounds, Magic Missile, Ray of Sickness, Searing Smite, Tasha's Caustic Brew, Thunderous Smite, Thunderwave, Witch Bolt, Wrathful Smite, Zephyr Strike

Level 2 Spells – Acid Arrow, Agnazzar's Scorcher, Branding Smite, Cloud of Daggers, Cordon of Arrows, Dragon's Breath, Dust Devil, Flame Blade, Flaming Sphere, Heat Metal, Invisibility, Magic Weapon, Maximillian's Earthen Grasp, Melf's Acid Arrow, Mind Spike, Moonbeam, Rime's Binding Ice, Scorching Ray, Shadow Blade, Shatter, Snilloc's Snowball Swarm, Spike Growth, Spiritual Weapon, Tasha's Mind Whip, Wither and Bloom

Level 3 Spells – Ashardalon's Stride, Blinding Smite, Call Lightning, Conjure Barrage, Elemental Weapon, Erupting Earth, Fireball, Flame Arrows, Freedom of the Waves, Hunger of Hadar, Life Transference, Lightning Arrow, Lightning Bolt, Melf's Minute Meteors, Pulse Wave, Spirit Guardians, Spirit Shroud, Thunder Step, Tidal Wave, Vampiric Touch, Wind Wall

Level 4 Spells – Blight, Elemental Bane, Evard's Black Tentacles, Faithful Hound, Fire Shield, Gravity Sinkhole, Guardian of Faith, Ice Storm, Phantasmal Killer, Polymorph, Raulothim's Psychic Lance, Shadow of Moil, Sickening Radiance, Staggering Smite, Storm Sphere, Summon Aberration, Vitriolic Sphere, Wall of Fire

Level 5 Spells – Banishing Smite, Cloudkill, Cone of Cold, Conjure Elemental, Conjure Volley, Dawn, Destructive Wave, Enervation, Flame Strike, Holy Weapon, Immolation, Insect Plague, Maelstrom, Negative Energy Flood, Steel Wind Strike, Synaptic Static, Wall of Light

Simulation Rooms/Bundles:

Premium Simulation Rooms: 250GP

The Chef's Menagerie (Gastromancy Bundle)

A Pirate's Life for Me (Seafaring Mages Bundle)

The Hostile Hospital (Hemomancy Bundle)

he Bloody Battlefield (Healer's Bundle)

Standard Simulation Rooms: 150GP

Rage Room (Evocation Bundle) – This is a room full of collected trash and broken items, or ones that have lost their use.

Hall of Mirrors (Illusion Bundle)

The Magical Fortress (Abjuration Bundle)

Wizard's Workshop (Conjuration Bundle)

The Augur's Study (Divination Bundle)

The Black Barnacle: a Tavern Simulation (Enchantment Bundle)

The Winding Woods of Andalus (Transmutation Bundle)

Graveyard Shift (Necromancy Bundle)

  • Night of the Living Dead
  • Reanimator Package
    Type
    Shop, Magic
    Locations throughout the world include: The Mage's Quarter of Solari City

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